Duckstation Release Latest Rolling Release

Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64

Swap over to fmt (Stenzek)
Reset downcount when head is resorted (Stenzek)
79e1ae3: CPU/CodeCache: Rewrite using new-rec's block management (Stenzek)
Protect main RAM buffer (Stenzek)
9d40164: CPU/Recompiler: Offset LUT fastmem pointers (Stenzek)
Allow LUT fastmem on mirrors (Stenzek)
Add new experimental recompiler (Stenzek)
Reduce library scope (Stenzek)
Ignore GPUs which don't support Vulkan 1.1 (Stenzek)
2df88e7: Update README.md (Connor McLaughlin)
03ccc07: Atualização Português do Brasil (Anderson Cardoso) #3033
Add new controller image and icon refinement #3034 (kamfretoz)
709b3b2: Add to contributors list (kamfretoz) #3034
c727ac3: CPU/CodeCache: Include hi/lo in state logging (Stenzek)
e361301: CPU/Recompiler: Fix incorrect shift in LUT fastmem (Stenzek)
Properly set unmapped pages to NULL for LUT fastmem (Stenzek)
cce1ec5: CPU/Recompiler/AArch32: Reduce register usage of Mul (Stenzek)
52e0d8d: CPU/Recompiler/AArch32: Load membase on demand (Stenzek)
9d14ba0: dep/vixl: Add Reset-to-new-buffer overload (Stenzek)
d00ed00: CPU/NewRec/AArch64: Don't recreate assembler every time (Stenzek)
Fix Debug x64 builds on Linux (Stenzek)
8ddb0c4: Common/HeapArray: Fix mismatched delete/free (Stenzek)
b3cbe5a: CPU/NewRec: Add AArch32 backend (Stenzek)
6592caf: CPU/NewRec: Add speculative constants (Stenzek)
06c4dc5: GPU/OpenGL: Fix incorrect 1/4 blend on Mali (Stenzek)
f786138: CPU/CodeCache: Fix crash on Apple Silicon (Stenzek)
117cbee: CPU/CodeCache: Fix NewRec on Apple Silicon (Stenzek)
3ee8159: CI/AppImage: Work around GH runner issue 8659 (Stenzek)
10877c2: Remove vertical spacer preventing Tweaks/Hacks from expanding (Matthew Broomfield) #3038
Fix playlist memory card handling (Stenzek)
33f945f: CI/AppImage: Disable Wayland by default (Stenzek)
6ca098d: CI/Flatpak: Disable Wayland by default (Stenzek)
Fix Discord Rich Presence (Stenzek)
Build fixes for Android (Stenzek)
Compiling x64 builds on Apple Silicon host (Stenzek)
Don't force-disable dual source blending (Stenzek)
1831a29: GL/ContextEGL: Fix surface_format left uninitialized (Stenzek)
Fix Guncon positioning with window padding (Stenzek)
Fix for Metal renderer (Stenzek)
Fix incorrect type for Display/Scaling (Stenzek)
Update Korean translation by Hackjjang (Stenzek)
Log command parameters (Stenzek)
4ef465c: PostProcessing/FX: Fix loading of resource textures (Stenzek)
8f1d724: Postprocesing/FX: Add BUFFER_COLOR_BIT_DEPTH and random source (Stenzek)
Add option to choose emulated mechacon version (Stenzek)
Pad fragment output components for MSL (Stenzek)
Raise settings window if already open #3035 (Stenzek)
82b3907: dep/libchdr: Add subtype parsing functions (Stenzek) #3035
Fix incorrect CRC-16 computation #3035 (Stenzek)
Support reading subchannel from CHD #3035 (Stenzek)
Fix incorrect render pass end #3035 (Stenzek)
Use ByteSwap() (Stenzek)
Add missing icons to some OSD messages (Stenzek)
clang warning fix (Stenzek)
Fix incorrect scratchpad masking (Stenzek)
536f151: Atualização Português do Brasil (Anderson Cardoso)
Add log callback (Stenzek)
f62a3ff: dep/rcheevos: Update to 8a717b1 (Stenzek)
Use retryable client error status code (Stenzek)
Move to util project (Stenzek)
Use a 60 second timeout for server calls (Stenzek)
Switch to multi/async API (Stenzek)
Remove ThreadPool class (Stenzek)
Add third-party license notices (Stenzek)
Backport button/hat max from PCSX2 (Stenzek)
Remove Pause on Menu open (Stenzek)
Change settings dialogs to widgets/windows (Stenzek)
9516a45: Atualização Português do Brasil (Anderson Cardoso) #3037
0ba5024: Update Russian translation (#3039) (shikulja) #3039
312790c: CPU/NewRec: Handle mtc0 rt, sr (Stenzek)
Update Game Controller Database (Stenzek)
Use hint for loading GC Database (Stenzek)
Update link (Stenzek)
Update to Qt 6.5.3 and SDL2 2.28.5 (Stenzek)
Force Python 3.11 on Mac runner (Stenzek)
7aa4180: Spanish (Spain) translation update (#3041) (Víctor "IlDucci) #3041
Support loading subchannel from LSD files (Stenzek)
5fff97c: GPU/HW: Clear instead of invalidating adaptive downsample RTs (Stenzek)
ad1716e: GPU/HW: Correct OSD message (Stenzek)
d6e6bc6: Atualização Português do Brasil (Anderson Cardoso) #3044
Fix incorrect library for HTTPDownloaderCurl (Stenzek)
Make struct member functions file-local (Stenzek)
dbd0525: CPU/NewRec: Fix build for AArch32 (Stenzek)
Bump dep version requirement (Stenzek)
Bump SDL2 to v2.28.5 (Stenzek)
Update Italian translation by Vecna (Stenzek)
Fix build on Mac (Stenzek)
e10ff55: CPU/NewRec: Handle inside-block SMC (Stenzek)
Fix bool and SetValue() (Stenzek)
a80ffc9: GL/Context: Fix surfaceless context creation (Stenzek)
Enable unifiedTitleAndToolBarOnMac in main window (Stenzek)
Allow post-processing to be set per-game #3045 (Stenzek)
ca1dd27: CPU/NewRec: Fix SR interrupts on non-x64 (Stenzek) #3045
Allocate within 32-bit range #3045 (Stenzek)
Fix for Intel on MacOS #3045 (Stenzek)
Use glClearBuffer() instead of glClear() #3045 (Stenzek)
Disable scissor for buffer clears (Stenzek)
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