Take a look at this project by Runi: a preliminary language server for WGSL. IMO this is one of the biggest barriers in making graphics programming genuinely approachable: I'd love to see this catch on!
@alice_i_cecile There is also wgsl-analyzer ( https://github.com/wgsl-analyzer/wgsl-analyzer ) though I'm not sure how good it is for bevy. It's already pretty frustrating to use for plain wgsl so I guess it can only be worse with bevy preprocessor.
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