jglrxavpok, to GraphicsProgramming French
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Et voilà!

New article in my ongoing Recreating Nanite series: Mesh shader time!

https://jglrxavpok.github.io/2024/05/13/recreating-nanite-mesh-shader-time.html

  • May contain trace amounts of GPU Traces.

jglrxavpok, to GraphicsProgramming French
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NaN propagation can sometimes look pretty

jglrxavpok, (edited ) to GraphicsProgramming French
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Hot off the press!

How to automatically select LODs at runtime:

Recreating Nanite: Runtime LOD selection!

https://jglrxavpok.github.io/2024/04/02/recreating-nanite-runtime-lod-selection.html

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New article!

How I improved my LOD generation for my Nanite-like system.

https://jglrxavpok.github.io/2024/03/12/recreating-nanite-faster-lod-generation.html

'not a standford bunny' model by Jocelyn Da Prato

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New blog post!

This article is a bit lighter than the other ones, and is about a simple material pass for my Recreating Nanite series.

https://jglrxavpok.github.io/2024/02/06/recreating-nanite-material-pass.html

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jglrxavpok, to GraphicsProgramming French
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It took a while, but here's the new article on Recreating Nanite!

This time: LOD generation and all its problems.

It still has room for a lot of improvements, but I'm happy of where I currently am.

https://jglrxavpok.github.io/2024/01/19/recreating-nanite-lod-generation.html

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jglrxavpok, to random French
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My cluster LOD generation is flawless!

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Wrote an article on adding a visibility buffer to my engine!

"Recreating Nanite: Visibility buffer"

https://jglrxavpok.github.io/2023/11/26/recreating-nanite-visibility-buffer.html

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Cluster-based rendering is going juuust fine

jglrxavpok,
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Working cluster-based rendering!

cominu, to gamedev
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I gave it a shot, but got no luck getting animation data from a GLTF file. So, while I figure that out, how about switching to something simpler like MD5? ...and guess what? It's working!

A simple skeletal animation test with a box twisting and jumping

britown, to gamedev
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I'm thinking about getting OBS installed and recording a tutorial video for actually building this and then starting to customize it, but here's a simple repo with readme instructions that gets you yesterday's screenshot.

https://github.com/britown88/scratch

Requires Windows, tested on Visual Studio 2022. 4 steps to have an sdl2 window ready to start hacking on. stb and box2d thrown in for good measure.

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