For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!
I now have more satisfying lighting.
Some interactible objects are lightmapped now, so it's not only about finding the objects with misfitting lighting, but finding them more logically.
This week, I've been working on invisible stuff that will slightly improve lighting in our last game.
Meanwhile, Biiscuit has been working on some new props, which I'll show for this #screenshotsaturday
She can do better but then her props wouldn't fit in the blocky Trenchbroom map :p And I'm currently still using the models' triangles for picking, I need to do better.
Should I use this "email client" to hide clues necessary for solving puzzles, or hints to help the player if he's stuck? (Both disguised as world building)