sleepytea, Hacked together a rustdoc json "parser" to generate docs for #bevy games the other week.
why:
- cargo doc is just not a nice way to see all the components/resources/systems
- see where components/resources are queried (and know if it's mutable or not)
- add bevy specific lints like "Component X can't be mutated outside it's own mod" etc
I'm curious to see what people think of such a thing?
Unfortunately not easily usable atm :P