Matte,

I have it. I find it very interesting but in all honesty it has a frustrating design. as soon as you learn how to trace trajectories, racing becomes so close to the point of being non interesting. and to gain an edge you start to rely on luck, which can destroy your race.

Ada,
Ada avatar

@Matte I haven't found that. I mean, luck is definitely involved of course, because it has dice, but with good preparation, you can mitigate the luck elements, and it becomes more a game of longer term planning than make or break based on a single roll.

That being said, Rallyman Dirt also has an interesting change that addresses part of that. The lead player rolls different white dice to the other players, with a slightly higher chance of failure. So being in first place for too long increases your risk, but giving up first place makes it hard to be certain you'll get it back.

@ada

Matte,

it still relies on rolling the dices though. you can have a player hitting a perfect streak of 6 clean dices in multiple rows, and you might always crash while trying to save tokens. crashing at the wrong place is also very punitive, especially in a game where winning or losing is down to the last turn if all the players know the game well.

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