gamedev

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How the PVS-Studio analyzer began to find even more errors in Unity projects (www.viva64.com)

When developing the PVS-Studio static analyzer, we try to develop it in various directions. Thus, our team is working on plugins for the IDE (Visual Studio, Rider), improving integration with CI, and so on. Increasing the efficiency of project analysis under Unity is also one of our priority goals. We believe that static...

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