Dev snapshot: Godot 4.1 beta 1 (godotengine.org)
I am new to Godot, but I am looking forward to the new multi-monitor features.
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I am new to Godot, but I am looking forward to the new multi-monitor features.
This jam has some special rules: Instead of having a set theme and giving you free reign to use whatever tools you want, the roles are reversed: Your game can have any theme, but it must fit the following criteria:...
I am currently working on a game I was told by one friend to use the language I am most comfortable in. However others have criticised me for not using their preferred language or environment....
cross-posted from: https://lemmy.ml/post/602665...
My friend and I joined Brackeys game jam and developed this small space horror game. Check it out or critique my horrible art skills if you are bored, maybe even rate it if you have an itch.io account
The guy released already store.steampowered.com/app/853550/Equilinox/ and he works on “Home Grown” - gardening game. I like his discipline, consistency and knowledge.
cross-posted from: lemmy.ml/post/233881...
cross-posted from: lemmy.ml/post/147882...
Tell me what do you think about this one
It’s been quite a while now since we last used PVS-Studio, an excellent static code analysis tool, on UE4. So we fired it up - not expecting much, to be honest, as the last time we ran the tool, UE4 was looking pretty clean. With a mixture of pulling across our recommended changes and making fixes themselves, the engine was...
Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn’t pass it up and checked the project by PVS-Studio.
Independent game developers, whether single enthusiasts or teams, are faced with the grave problem of having to eliminate bugs from their code. Most independent developers and even studios can’t afford the amounts of resources available to large companies to spend on testing and long debugging. And here’s where the extensive...
Just before the release of the “Amnesia: Rebirth” game, the vendor “Fractional Games” opened the source code of the legendary “Amnesia: The Dark Descent” and its sequel “Amnesia: A Machine For Pigs”. Why not use the static analysis tool to see what dreadful mistakes are hidden in the inside of these cult horror...
We have classified our blog posts in several topics. Speaking of which, I suggest reading these articles on open source game projects and game engines checks.
This article is about the check of the OpenRA project using the static PVS-Studio analyzer. What is OpenRA? It is an open source game engine designed to create real-time strategies. The article describes the analysis process, project features, and warnings that PVS-Studio has issued. And, of course, here we will discuss some...
The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors were detected in the source code using the PVS-Studio analyzer, so, please, welcome the continuation of found defects review.