currycourier,

I mean netcode for pc-to-pc games at least isn’t really rocket science. I’m not as familiar with the crossplay aspect, but I’d hazard a guess that it is only difficult because console manufacturers have locked multiplayer networking behind their own subscription services. I can understand why they went the route they did, but maybe crossplay is overvalued if the cost is stuff like this.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • games@lemmy.world
  • DreamBathrooms
  • mdbf
  • ngwrru68w68
  • magazineikmin
  • thenastyranch
  • rosin
  • khanakhh
  • osvaldo12
  • Youngstown
  • slotface
  • Durango
  • kavyap
  • InstantRegret
  • tacticalgear
  • provamag3
  • ethstaker
  • cisconetworking
  • modclub
  • tester
  • GTA5RPClips
  • cubers
  • everett
  • normalnudes
  • megavids
  • Leos
  • anitta
  • JUstTest
  • lostlight
  • All magazines