NightOwl,

Game emulates beautifully on rpcs3. Played through this at 4k/120 and didn’t run into any issues or weird bugs.

CitizenKong,

Written by James Gunn with Masahiro Yuki, and featuring voice acting from several of his regulars like Gregg Henry, Michael Rooker, Sean Gunn and Linda Cardellini.

ArtificialLink,

Who wants this?!?! The game wasn’t even that good in the first place.

thepixelfox,
thepixelfox avatar

I loved that game. It was stupid goofy fun. Serious zombie games are all well and good. But campy silliness is what I love.

Lollipop chainsaw and the dead island series are my fave zombie games.

MolochAlter,

Some people love Suda 51’s style and aesthetics, even when the gameplay is a bit janky.

PileOfLeaves,

I know right?! Who the hell in their right mind enjoy things that I don’t?? /s

dojan,
@dojan@lemmy.world avatar

Why make new games if you can just rerelease old junk?

WytchStar,
WytchStar avatar

Hey so like, new games come out like every day, dude, so...

Chariotwheel,

I mean, people buy, so it's worth doing that. In the end there is demand from people to play old games in more modern technological glory. If it wouldn't be interesting to many people, people wouldn't do it.

And in fact, I very much enjoyed some remakes myself.

There is the matter of graphics, but also the matter of quality of life and accessiblity that progress every year. I love some old games, but very commonly the controls irk me or the fact that I can't do some things. I had to unplug my monitor to play old Battle Realms for example, because it would throw a fit if you had more than one monitor. The remake fixed this.

I also believe that people very much enjoyed the Resident Evil remakes.

Katana314,

Porting work isn’t necessarily demanding the same skill set that goes into making brand new AAA games. It’s not undercutting anything else from happening.

MolochAlter,

Studios like Nightdive specialise in upgrading games to modern standards and for one I’m grateful that at least that much is being done to preserve old works and exposing them to a new audience.

Not making new stuff is perfectly acceptable, studios with few or no game designers but a high technical level are much better used this way, recreating existing proven designs while letting their technical prowess shine, rather than wasting it on mediocre shovelware.

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