tacosupreme,

I played it and really liked it. I did everything I could do with my first playthrough. I started ng+ but just couldn’t continue. A bunch of cool systems in theory but just not enough substance. The copy and paste assets gave me fatigue. It scratched that Bethesda game but I am a bit disappointed. I really wonder why it took so long. It sorta feels like a bunch of reused elements from fallout. Like did they scrap a bunch? I’ve seen many more in depth games from smaller studies lately. On a side note I started playing Cyberpunk with new dlc afterwards and damn I really like that game

FilthyHookerSpit,

It’s real nova, choom.

Honytawk,

Yeah, it isn’t the best game, so it doesn’t belong between the nominations.

Also because so many amazing games came out this year.

But that doesn’t make it a bad game though. Had plenty of fun with it.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Jankfield’s poor technical and creative debt have come full circle.

vsh,
@vsh@lemm.ee avatar

Bethesda games starting from fallout 3 felt empty as fuck.

Copatus,

I’ve lost a bit of respect for Bethesda. It’s become clear to me that with Starfield they made many very shallow systems in hopes that modders step in and expand on those systems.

I’m hoping this is because the engine is in its last legs and they’ll do a better job once Elder Scrolls VI comes around. (Won’t be buying that on launch tho)

Blackmist,

The Best RPG list is basically Baldur’s Gate 3, and four more games to make it look like it has competition. It doesn’t.

I still think TotK is a better game overall than BG3.

PM_ME_FEET_PICS,

BG3 was a buggy mess and the story has much to be desired. They should have kept the Chris Avellone writing.

samus12345,
@samus12345@lemmy.world avatar

Depends entirely on how much you care about story and characters.

Blackmist,

I guess, but that’s not the kind of game that TotK is. The star of BG3 is the characters, where the star of TotK is the world.

samus12345,
@samus12345@lemmy.world avatar

Right, and whether one game is “better” than the other depends on which thing a person likes more.

Blackmist,

Yes, which is why I started my comment with “I still think”…

You think BG3 is better. This is fine.

They’re both 10/10.

samus12345,
@samus12345@lemmy.world avatar

I actually didn’t say whether I liked one or the other better. I’d probably pick TotK overall because it has more replayability (without having to start everything over), but if I’m in the mood for a story game, BG3 is the obvious choice.

GoodEye8,

For me it came pretty close between the two but eventually BG3 came out on top. Totk was great but after 200+ hours I was done with Totk. I currently have almost 200 hours in BG3 and I feel like there’s still so much more to play. I also feel like most of my issues with BG3 (like the poor performance in act 3 and some questlines breaking) are things Larian will fix while the issues with Totk (no rebinds, not being able to infuse weapons from inventory, menus in general, almost everything related to the sage powers) are unlikely to get fixed.

victron,

Completely agree, TotK could really use some serious QoL improvements.

AceTKen,
@AceTKen@lemmy.ca avatar

And maybe a less brutally aged console to play it on.

JGrffn,

Yuzu is all you need!

Blackmist,

I will admit to carrying most Koroks for several minutes rather than trying to make another vehicle out of bits that aren’t all there.

I can’t help but think they wanted me to be a bit more elaborate than just gluing the poor little guy to a horse harness.

BG3 certainly needed a few extra months to bake. There’s still a bit where you can get trapped in a conversation with Mol in Act 1 because as soon as you come out of the cutscene, you’re instantly in range of her to start the dialogue again.

Apparently they released early to beat Starfield, which is hilarious because I’ve seen few games so shat on this year.

Khaelas,

Just an FYI in case you’re still playing. There is a feature of you keep playing that lets you build things without the source objects being there, and spending a bit of the ore you get. This trivialises all the korok things by just sticking them to a hoverbike haha

Blackmist,

Yeah, I discovered that quite late on.

I do think ability unlock quests should be highlighted in this sort of game. I didn’t even go and get the master sword for ages, because I thought that quest was the end of the game (and indeed when I went to the quest I thought was the end, went deep down into the actual end game area by mistake, and only got deterred by a giant enemy I couldn’t kill).

Hadriscus,

I played 25hrs of Starfield out of which 20 felt the exact same

CrowAirbrush,

I enjoyed it for about 70h, then i got sick of all the loading.

I just need properly updated skyrim. Better graphics, similar amount of loading screens, better npc’s, better mechanics but the same old fantasy setting.

Oh and all the mods, something about sculpting my own vuloptuous barbie doll character to turn into the ultimate killing machine.

echodot,

What I don’t understand is why it even has loading screens. Surely it would be possible for them to level stream that stuff, after all the actual handcrafted environments are not that big, The rest of the planet is procedurally generated.

Skwerls,

Partly the engine.

Asafum,

Consoles. I blame most of starfields issues on Microsoft and the need to have it work on garbage Xbox. I just wish we could get a game like this without having to cripple the shit out of it so it will work on some shit hardware console… But I get it, most people don’t have a PC that can play most games if they even have a PC at all…

I’m not bitter, you’re bitter! :P

veng,

Given the cost of GPUs nowadays I don’t blame them. It used to be reasonable…

Lord_Logjam,

I enjoyed it for 3-5 minutes and then it crashed before hitting a save point.

MrScottyTay,

Bloody hell. I don’t even think i have that many hours in most of the games i consider my favourites

CrowAirbrush,

I finished the story and did some sight seeing and tried to build an outpost to make fat stacks but somehow i couldn’t find the right location after 4 hours of searching and that’s when i ditched the game.

explodicle,

Don’t worry Bethesda, you can try again at next year’s game awards after you’ve fixed the bugs and modders have added the features!

Blackmist,

after you’ve the modders have fixed the bugs

dingleberry,

And year after that, and the year after that, and so on for the next 15 years as they re-release it.

Honytawk,

They don’t need to rerelease it.

Skyrim Special edition released in 2016 and is still one of the most played games on Steam. (place 69, nice)

CryptidBestiary,

Let’s not give developers the habit of relying on modders to finish their games. I’m tired of studios releasing half ass games

explodicle,

Sorry to be unclear, I was being sarcastic and agree with you. The awards are rightfully based on what is actually released, which discourages this habit.

CryptidBestiary,

Gotcha, sadly, these are some people’s sentiment regarding AAA studios. Modders are a blessing but then these companies find ways to exploit the passion of their community and fans.

Asafum,

From what I understand they even fucked with the engine so much that they made modding even harder now and for whatever reason they’re not releasing the mod tools any time soon so the big names aren’t even trying to mod the game…

It’s like they looked at what made all their previous titles popular, looked at the community, and said “nah, fuck that. What the people really want is no mod support, 6 distinct POIs, and TONS of loading screens.”

neokabuto,

I really regret thinking the extra time to polish would result in a game where we don’t need modders to make things decent. The mod tools aren’t even out and people have rebalanced multiple systems to be way better than Bethesda came up with.

NoSpiritAnimal,
@NoSpiritAnimal@lemmy.world avatar

I like it 🤷‍♂️

corrupts_absolutely,

congratz

NoSpiritAnimal,
@NoSpiritAnimal@lemmy.world avatar

Thanks!

disheveledWallaby,

Bought Starfield, still can’t play it. Linux, nvidia no MUX switch. Starfield won’t use the discrete GPU. Doesn’t even know its there. Thrown every launch option I could find at it. Uninstalled and hidden now. Worst purchases I ever made on a game.

Oldrim and Starfield are the only bethesda games I didn’t buy on super sale. I’ll never make that mistake again. I even purposefully bought it without waiting for sales to throw some support to the devs for building the majority of my favorite games I’ve ever played.

The up side is that after about two weeks of tinkering I bought Baldurs Gate 3 on a whim. Been playing it non stop ever since. I might not have bought BG3 if bethesdas didn’t have such a shity unpayable game at launch, so in a way I thank them. BG3 has far exceeded my every expectation. What I thought would be a mediocre time waster turned out to be the best game I’ve ever played.

DarkMetatron,

That sounds more like a issue with your proton configuration then a fault of the game.

Have you tried to change the proton configuration, to force it to use the discrete GPU?

Nvidia GPUs are known to be problematic in Linux, not only with Wine/Proton

disheveledWallaby, (edited )

Yes I’ve done so much tinkering to everything I can possibly do. Like 5 hours of 2 minute game time testing. Enough to negate a steam refund!

Telling proton to use prime-run. Custom protons, every launch option that matched my specs on protondb.

__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command% doesn’t work at all.

It’s not just a Linux issue. I read on steam, a guy only got Starfield to launch in windows after disabling his primary GPU in bios via MUX which sadly isn’t an option for me.

I’ve tried everything but Wayland. If you’ve got some magic to try I’m all ears.

canis_majoris,
@canis_majoris@lemmy.ca avatar

If you have a newer Nvidia card, Wayland works just fine, and more optimally than X in multi-monitor scenarios, as X locks the refresh rate to the lowest monitor’s setting across the board.

I have a 3090 and Wayland lets me use all three of my monitors at their native refresh rates.

It’s funny that you’re bitching about the game being bad because it doesn’t run on an OS it wasn’t designed to run on. That’s kind of a silly thing to get up in arms about. Linux gamers are lucky that Proton works as well as it does the majority of the time, and I think you’ve taken that aspect for granted.

disheveledWallaby,

It’s funny that you’re removed about the game being bad because it doesn’t run on an OS it wasn’t designed to run on. That’s kind of a silly thing to get up in arms about. Linux gamers are lucky that Proton works as well as it does the majority of the time, and I think you’ve taken that aspect for granted.

Maybe so. Seems like there is a bunch of removed about the game to go around even on windows using nvidia though. And if Larian can get it right you’d think bethesda could. Even on windows.

Also I have no idea if the game is bad. I cant even play it so I cant say if the game sucks or not. Here in a few years when it’s playable if it’s playable I’ll make that decision. By then the modding community will have had a chance to do their thing and hopefully make the game an even better game.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Nobody has ever respected Bethesda for their quality work on engines.

Larian also has not been famously known for the last three decades as the studio with the most bugs on AAA titles.

Modding will kick off more next year when they release the official kits and tools. Surprised that wasn’t priority number 2 after ironing out the bugs.

Also, what distro are you running? I didn’t have problems getting it to work on Endeavour, once I got a Steam copy. You can’t run the Xbox launcher games properly AFAIK and they’re markedly worse for modding anyways.

disheveledWallaby,

I’m using Garuda.

You have it running on a muxless optimus laptop? What launch options are you using and what proton?

Bought SF through steam as well.

Tried EOS before Garuda. Following the asus-linux instructions they recommended manually installing nvidia drivers. Following the arch wiki I bricked my install a few times before moving on. Like I said in another post I give no shade to EOS as it was defiantly operator error. I think I was trying to use mkinitcpio to rebuild initramfs and if I remember correctly EOS uses dracut. At least thats what I think I remember causing my issue, been around a year ago.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Yeah EOS uses Dracut, that’s probably the issue there.

I’ve had success using the Nvidia-DKMS package on both a laptop (with a 1650) and the aforementioned 3090 machine.

I’ve never had to manually rebuild initramfs, whenever a major enough system upgrade happens the package manager is designed to automatically rebuild the file, which typically happens every time you update the Nvidia drivers.

Does Garuda have the option to use the DKMS package? I think that’s what made the difference for me.

disheveledWallaby,

Yeah I have the dkms installed.

So you are running the 3090 on a optimus laptop?

What about your proton version. I’ve tried all but the latest GE version.

What about your launch options? Are you using Prime render offload?

canis_majoris,
@canis_majoris@lemmy.ca avatar

Sorry, I am running the 3090 on a rig running an Intel 12-7000KF. I haven’t had much experience with Optimus configuration, since I don’t think the 1650 has Optimus either.

I haven’t gotten Starfield to run on the 1650, but that was a spec issue. What kind of card are you trying to run it with? Might just be that Starfield is too intensive to run, which was the case for me.

disheveledWallaby, (edited )

I pretty sure its a optimus issue as there are 2 GPUs, integrated AMD and discrete NV 3080.

I run rdr2 at 90 fps max everything, cp2077 at 60 fps ray tracing and all with only a few settings toned down. Last time I checked 130 fps in borderlands3, 70-80 fo4 moded to hell, 60 in Skyrim AE utra moded to hell. 130 in tomb rader shadows. BG3 at 70+ when im not in the gate city. Max 12 fps in SF with nvtop showing no usage in the 3080 and max usage for the AMD GPU.

Its not a configuration issue. Its either a SF issue or nvidia driver issue. Being as how SF doesn’t even recognize that I have a nvidia card I’m betting money on SF being the issue. That and my research points me to others on windows having issues with discrete GPUs not being recognized either in SF and being solved by disabling MUX in bios forcing the use of discrete GPU.

Thanks for trying though. It is appreciated.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Rock on my friend.

LiveLM,

…why didn’t you just refund it?
Even if you passed the 2h window because of troubleshooting, Steam Support would probably still allow it if you explained you couldn’t get it to work at all

disheveledWallaby,

I tried, steam said NO!

sirico,
@sirico@feddit.uk avatar

It got a best audio nominee at the golden joysticks and a best rpg at the game awards. Taking up air that could have been used for actual worthy contenders but big money’s get the auto nomination

echodot,

It definitely doesn’t deserve best RPG.

It might win the most “it’s alright I guess”, game of the year award.

Bluefold,

I’m curious what the design, and reaction to, of Starfield might say about what we’ll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.

While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That’s more a comment on main missions being so generic than the radiant quests being so good, unfortunately).

Settlement building seems to be a core part of Bethesda’s DNA now, and I wouldn’t be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.

I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I’m proved wrong.

bionicjoey,

I can’t imagine Beth cares about game awards as long as their sales are good.

Piemanding,

It would get them some more downloads, but it might just be too difficult for them to achieve since their games are all the embodiment of “Jack of all trades, master of none.”

Honytawk,

The thing is that a lot of players like it that way, but it won’t ever win any awards.

DarkMetatron,

I don’t see settlement building as a core part of Starfield, I am 160h in (NG+3) and have not touched settlement building at all. It is a feature of the game, but it is completely optional.

dangblingus,

Ultimately, unless they deviate from the formulaic structure (follow arrow on compass to have awkward uncanny conversation with a mannequin who tells you to go to copy and paste dungeon where you have asynchronous combat against copy and pasted enemies) eventually, people will have the same gripes with ES6 that they didn’t know they had with Skyrim. At this point, Creation Engine games are nostalgic, but Bethesda thinks they’re still the future.

Honytawk,

Bethesda did not over promise anything, didn’t over hype. They said they wanted to create Skyrim in space, and that is exactly what Starfield is. For better or for worse.

Starfield being a disappointment to some is only because those players over hyped themselves.

qwertyWarlord,

Painfully average is how I’d describe it. There’s games with better graphics, better RPG elements, better open world, better space sim, better procedural generation use, better writing, better any one thing (except maybe ship building?). For a game that promised it all it’s turned out to be your average jack of all trades, master of none.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

So, The Outer Worlds of 2023?

FluffyPotato,

Nah, Outer Worlds was pretty good. Writing and freedom of choice were stellar, RPG aspects were also really well done, the game was just short and felt small. Starfield doesn’t have any aspects that were actually good, everything is average at best.

Bluefold,

Played both, and I’d argue that Outer World’s is significantly stronger if only for its companions. Starfield I sunk a good few hours into and I struggle to remember one name. Starfield made me the Main Character and there wasn’t much room for anyone else. Outer Worlds has some pretty fun companion side-quests.

Starfield wins at the sheer quantity of ideas it threw at the wall, Outer Worlds for the decent to good quality of the ideas it threw at the wall. Neither was brilliant, but on my personal preference Outer Worlds has way stronger bones leading into the sequel.

AMillionNames,

It still strikes all the checks I was looking for, whereas the alternatives might be better in some ways but flunk or are completely absent in others. I’m never gonna let GOTY tags determine what I enjoy.

doggle,

Yeah. It’s a good game. That’s all. Pretty formulaic and not Bethesda’s finest work. Good, but nothing award worthy.

h3rm17,

Both spider man 2, re4, and tears of the kingdom are just as formulaic if not more, yet there they are. And SM Wonders is somehow super innovative, just because it is not the exact same formula of all marios but the exact same formula “a little bit harder”

rip_art_bell,
@rip_art_bell@lemmy.world avatar

Starfield bad

rip_art_bell,
@rip_art_bell@lemmy.world avatar

Okay, who downvoted this? Come clean, buster. My opinion about a video game is objective fact and you must agree with it.

charred,

Everyone loves to hate Bethesda

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