Blackmist,

Probably why they’re going after the emulators. Sounds like this thing is still well within reach of emulation, probably in the first couple of months of release.

jol,

I think up until the 3DS, console hardware was still somewhat specialised, to the point where you can’t 100% accurately emulate old cobsoles. But at the level we currently are, consoles a little more than all-purpose computers. Emulating then is only down to having enough computational power.

AMDIsOurLord,

At this point you can write the circuitry in SPICE and the chips in Verilog and simulate the whole old console clock by clock down to the transistor level and still get a playable game out of it

Of course this is only viable until say… before the 3D era or so

DarkMetatron,

This gets done with FPGA systems like the MiSTer and there are N64 and PSX Cores for the MiSTer, a Saturn Core is in development.

jol,

If you go old enough, the problem often falls in the imperfections of the tech. When you simulate the whole console perfectly, you are idealizing a system that was far from perfect, and you might miss real features that depended on that.

Mjpasta710,

A lot of old consoles are actually based on standard CPUs for the most part. Look at the history of the 6502 for example. Emulating the hardware can be done if time is taken to reverse engineer all the layers into an emulator.

Part of the issue, to me, can be if all the work is done and then copyright disputes arise- all work has to be removed from the public.

Rikj000,
@Rikj000@discuss.tchncs.de avatar

Interesting, so in between lawsuits and takedowns they still do game related stuff from time to time huh?

One thing is certain,
due to all those lawsuits and takedowns,
I won’t be buying into their next console,
they won’t get a single dime from me anymore.

ILikeBoobies,

Nintendo consoles are great for piracy if that’s your bag

Chozo,

What have they done recently that made you decide not to buy from them, that they haven't already been doing for 30+ years to begin with? Nintendo's lawsuits against emulator devs aren't a new phenomenon; they've been shutting down emulator/ROM projects since the 90s.

Rikj000,
@Rikj000@discuss.tchncs.de avatar

They might have been doing it for longer then I’ve been aware of.

But this is a (small) list of things that caught my attention and made me despise them:

  • Garry’s Mod takedowns
  • Yuzu + Citra takedowns
  • Relic Castle takedown
  • Palworld Mod takedowns
  • BOTW Mod takedowns
  • PointCrow DMCAs
  • Gary Bowser’s life ruined
Wahots,
@Wahots@pawb.social avatar

But who will buy their $70 Wii U/Wii ports? :p

UnfortunateDoorHinge,

Don’t count your hens I remember when all the consoles had backwards compatibility, until they didn’t.

ObsidianZed,

Every PlayStation generation had backwards compatibility followed quickly by a cheaper “slim” version without it.

VindictiveJudge, (edited )
@VindictiveJudge@lemmy.world avatar

The PS2 and PS5 slim versions didn’t mess with backwards compatibility, just the PS3 and PS4.

ObsidianZed,

Thanks for the correction. I typically avoided the slim versions myself.

DeathStrandicoot,

What backwards compatibility did the original PS4 have?

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I just double checked, and it didn’t have any, it looks like. So it’s just the PS3 Slim that cut backwards compatibility.

As for why the PS4 wasn’t backwards compatible with PS3 games, the PS3’s architecture was hard to emulate and too expensive to include wholesale without ballooning the price beyond the target.

fckreddit,

Honestly, that sounds nice to me.

Romkslrqusz,

I wonder of “conservative hardware evolution” in this context just means that it’ll still be a switch, just with upgraded internals.

The fact that the built-in screen might be 1080p implies a decent leap in performance. That’s twice as many pixels as a 720p/800p screen.

RGB3x3,

They really need to give it more powerful processors. It felt like a shame that Tears of the Kingdom ran so poorly that it was uncomfortable to play.

Nintendo’s games deserve better hardware.

On a related note, why don’t they put a GPU in the dock so that the games can run much better when connected to a TV?

where_am_i,

Marketing for “the hardware will be outdated sh1t”.

They planned and designed switch 2 a few years ago and are only releasing it now. The hardware will be less powerful than a mid-range smartphone. But it will be better than switch 1. So, evolution, right?

someguy3,

Last time they tried a slight upgrade to not rock the boat and maintain backward compatibility was the WiiU.

assembly,

I am surprised it won’t be more of a hardware improvement since the switch was released in 2017 so there has been a whole lot of new hardware to choose from since then. I would imagine there would be bigger improvements in GPU with the better Radeon offerings.

4am,

The problem is that Nintendo wants to be the affordable console parents buy for kids, and if the hardware costs $600 then it won’t be that.

Kecessa,

I looked at the Switch price last week and it actually went up since release (in Canada anyway).

RightHandOfIkaros,

Why would you think that? Nintendo has consistently had the weakest console hardware for the last 3 generations of consoles. People buy up anything with the Nintendo brand on it, what incentive do they have to make an actually good product? They already removed themselves from competing with Sony and Microsoft in a move great for their business but abysmal for consumers.

Tylerdurdon,

Is it me or do they always promise backwards compatibility and then find some cockamamie horseshit at the last minute on why it just wasn’t possible. I might be a little scarred from previous promises (not specific to Nintendo).

ABCDE,

That’s not the case. GB > GBC > GBA > GBA SP. GC > Wii > Wii U.

otp,

I don’t think the SP was a different console though

sugar_in_your_tea,

Yup, just different form factor with a backlight IIRC.

ABCDE,

Replace SP with DS. (:

otp,

The GBA DS wasn’t a console! /s Haha

Kelly,

Also: GBA > DS (early models), and DS > 3DS

ABCDE,

You’re quite right!

DaseinPickle, (edited )

Wii had backwards compatibility, same with Wii U. Switch couldn’t use disk so it couldn’t be. All the Gameboys had it. Super Nintendo as well. 3Ds and DS had it. Nintendo often do it.

Davel23,

Super Nintendo was not backward compatible.

DarkMetatron,

It “kind of” was with the Super Gameboy allowing for Gameboy games to run on the SNES. Buy yeah, more like a sideways compatibility

Davel23,

The Super Game Boy was just a Game Boy in a different form factor, it did all the work. All the SNES did was provide inputs and output.

DarkMetatron,

And the GameCube compatibility of the Wii was just original GameCube hardware inside of the Wii doing all the work. Same with PS2 hardware inside the PS3.

Having dedicated hardware inside for compatibility is not uncommon

piccolo,

The wii is a Gamecube repackaged with some upgrades.

DarkMetatron,

Yes and no. The latest released Wii (the Wii mini) lost GameCube compatibility due to hardware changes.

Draconic_NEO,

Not really, it’s still the same architecture they just removed the ports. Every Wii (and even the Wii U) can still play GameCube games via Nintendont because the architecture is the same, just with extra features.

The reason that programs like Nintendont are needed in this case is because they add in the extra input controls so you can use Bluetooth, classic controllers, or even USB GameCube controllers in the games.

DarkMetatron,

That is great to known, I never had a Wii Mini and lot of the information on the web regarding this seem to be outdated or wrong. Last information I had was that backwards compatibility is completely missing with the mini. Thank you for clarification

piccolo, (edited )

The wii mini lost GameCube support because the OS was stripped of anything that doesn’t play wii games. It doesn’t even have internet connectivity… iirc, homebrew added GameCube support. The cpu and gpu are exactly the same as the original wii.

DarkMetatron,

That is great to known, I never had a Wii Mini and lot of the information on the web regarding this seem to be outdated or wrong. Last information I had was that backwards compatibility is completely missing with the mini. Thank you for clarification ☺️

Davel23,

But in the Wii and PS3's case the hardware was included with the console itself. The Super Game Boy was a separate purchase.

DarkMetatron,

Well, and the Gameboy is not the ancestor to the SNES so backwards compatibility is out of the window completely. Yes, I know that the Super Gameboy is only a unfitting contender, that’s why I said “kind of” in my post.

Davel23,

Fair enough.

otp,

The DS even had backwards compatibility with the GBA. I think it didn’t work with GB/C games though for some reason.

Someone else already pointed out that the Super Nintendo wasn’t backwards compatible. The SNES’ competitor was backwards compatible though – an optional accessory for the Mega Drive/Genesis allowed you to play Master System games!

mnemonicmonkeys,

I think it didn’t work with GB/C games though for some reason.

GBC cartridges require an extra notch that wasn’t included on GBA cartridges. You physically can’t fit a GBC cartridge into a DS without a dremel tool

otp,

Would they work if you managed to get them plugged in?

mnemonicmonkeys,

Personally, I’ve never felt the urge to try because it’d ruin a GBC cartridge and my GBA SP still works fine to this day

Car,

I hope games will be able to hit 60fps stable or offer some type of 40hz minimums for the higher refresh rate TVs.

Resolution is important, but if the games still perform like they do now, I’d be disappointed.

Wahots,
@Wahots@pawb.social avatar

I think Nintendo will probably try to hit a great pricepoint for parents instead of high performance. The last powerful Nintendo console that I’m aware of was the Gamecube.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

The Wii U was technically the most powerful console on the market for a year until the XB1 and PS4 came out.

ShadowCat,
@ShadowCat@lemmy.world avatar

Full backward compatibility is definitely great to see, if it didn’t have it I probably wouldn’t pick it up for a few years

Empricorn,

What does that matter when they drip-feed the older games they own? 2 a month!? Virtual Console games that existed on Wii U and 3DS are simply not there…

idealotus,

Interestingly (and understandably), doesn’t actually say too much about internals. If the new target is 1080p portable, though, that’s a decent bump in specs.

BruceTwarzen,

By running games at 20 fps

CaptKoala,

20fps maximum, likely closer to 5fps average once the power is unplugged.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Switch going to be conservative, meanwhile the deck clones are going all out. Wonder how those will run switch 2 emulators.

DaseinPickle,

They will probably use some version of DLSS that’s hard to emulate.

AProfessional,

Emulators will just run at higher resolutions instead of blurry upscaling anyway.

simple,

Wonder how those will run switch 2 emulators.

Well, considering Nintendo is on a war path and legally threatening emulator devs, I doubt anyone will even attempt a Switch 2 emulator.

liquidparasyte,

You underestimate how masochistic Nintendo fans are.

They will be working, Ninjas be damned.

sebinspace,

Yuzu is still going. Shit got forked thousands of times the whole week leading up to the takedown. If the Nintendorks think that shit is dead, they have missed the entire point of open source.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

They just made working on Yuzu more annoying, even discord was taking stuff down. But it’s not like discord alternatives like matrix don’t exist. Version control even more so.

sebinspace,

I forked it on GitHub, GitLab, two private git servers, and Google Drive lmao. Shit isn’t going anywhere.

RisingSwell,

I’d put everything I own and my literal life betting someone will make one. It’s happened for literally everything else, the switch 2 won’t be different.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Would be hard going after devs that don’t blatantly make money off it like Yuzu did. Would also be pretty hard going after anonymous devs not using US based version control or just private. Lot of countries don’t care about DMCA either. Yuzu was just very stupid but Nintendo in the worst case isn’t all powerful either.

Grass,

Honestly I’ll “take” a low power switch 2 with the expectation of eventually emulating it with enhancements.

Onii-Chan,
Onii-Chan avatar

I regularly emulate Switch games on my RoG Ally Z1E, and it pulls it off so fucking well, I haven't touched my Switch since I got the thing (it easily runs every title I've thrown at it at 60fps+higher res, plus I have the ability to mod games if I need to.)

I can't imagine it'll be too difficult for them to emulate Switch 2 games, assuming Nintendo don't catch on to emulation developers too early.

quicksand,

Kind of tangential, but can you do local multiplayer when emulating the switch on a steam deck. Like can you have a 4 player Mario kart game?

KickMeElmo,

Sure. Just need to use some external controllers obviously.

ForgotAboutDre,

It probably won’t work to do local multiplayer with multiple consoles easily.

KickMeElmo,

Ryujinx has an LDN build for that.

Draconic_NEO,

They’ve had LDN in the main build for a while now, I wouldn’t advise using that dedicated LDN build, it’s quite old and hasn’t been updated. The standard one has LDN in the settings under the network tab.

Image of said pagehttps://sh.itjust.works/pictrs/image/49af18ca-6dcf-44bd-afc6-647c1872a97d.png

octoblade,

I don’t see why you couldn’t. Just connect multiple controllers and configure accordingly.

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