Does anyone else sometimes feel overwhelmed by (big) games?

I've recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I'm a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I've come to a sort of paralysis. I feel like there's such an enormous amount of content to see that I'm constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I'm not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I'm posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I'm an overthinker and should just rock on? Looking forward to your comments!

anage_oldprob,

Back in the day I remember Gabe from Penny Arcade saying that he used to feel this way until he went on anxiety meds. Going on the meds made it feel like a free playground to explore instead of being an infinite chore where something could be missed.

mrnotoriousman,

I don't have anxiety issues, but I smoke a couple bongs and am ready to just wander around and explore worlds lol. Even if I want to go to story stuff I end up doing side missions or collecting bits of lore.

LostCause, (edited )

For me since I quit smoking weed something in my mindset changed and it just seems like too much effort overall to play most games, especially bad with open world with hundreds of quests. The quest log tends to remind me of my ticket backlog at work.

I mainly play some small and quick to pick up and put down games with tight gameplay loops atm.

JRaccoon,
@JRaccoon@discuss.tchncs.de avatar

The quest log tends to remind me of my ticket backlog at work.

Yes, absolutely this. New quests/tickets just keep coming faster than you can complete them…

liminis,

That's funny, I find ticking off objectives a helpful source of dopamine when feeling down, whereas I'd despise that in the context of work.

conciselyverbose,

I do not. I feel no particular obligation to finish anything, and most of the time I do I feel let down that there isn't more. I want enough to be able to play until I feel the desire to play something else, then have plenty more to explore next time that game scratches the right itch.

Lightninhopkins,

I think of games like books. I read for pleasure, if I'm not enjoying the book after a decent try I start a different book. I only have so much time in my life to play games and read, no need to spend it on something I'm not enjoying.

conciselyverbose,

Lol books I'll read (mostly listen to) series from start to finish and reread the full series (occasionally with regularity). I just finished the 26 books of Karen Rose's Romantic Suspense Series and 5.5 books into CJ Archer's Glass and Steele series. I love longer form story arcs. I will cut out of truly bad books occasionally but it's rare. I do more often decide after finishing a book not to read the next one.

But I don't really do video games for the story telling, so I don't have anything to be hooked to.

exohuman,
exohuman avatar

This describes me perfectly. As an example, I have had Skyrim since the original release and never beat it. I enjoyed playing around in the world until I went on to other things. I can always go back and play some more when I want. I like having a large world there for me to explore and interact with on my own time.

OrkneyKomodo,

I find Elden Ring a bit frustrating because of the complete lack of any way to keep track of quests. I've resorted to using a notes app. Even then, I'm sure I've missed off finishing some of the earlier stuff from before I started taking notes.

WidowersWife, (edited )

I reflected on that as well yesterday. I started Botw on Cemu after hearing so much good about the newest instalment and wanted to see what all that fuzz is about. I really really like it, I always thought it would feel empty from the vibe I got from gameplay videos and screenshots but it doesn't. I played for 40 hours and now I'm on a tipping point.

So after thinking about it yesterday I found a good comparison for me. I thought about ice cream. Bare with me. Imagine buying a really big pot of a new kind chocolate ice cream. It fills all the space of your freezer. You try it and it's awesome, you don't want anything else to eat right now. So you eat it every day for every meal. It still is awesome but at some point it's nothing special anymore and also last time you went shopping you saw that awesome looking strawberry ice cream for which you don't really have space right now in your freezer. So what is your next move. Jugging down the chocolate ice cream until you reach the bottom but hate it or throw it away and buy something new? So here is what I try: I want to get over my FOMO for the strawberry ice cream and try eating just a bit of the chocolate ice cream every other day. I mean, it couldn't be healthy to eat ice cream for every meal and every day right? And if it isn't going to be special anymore I don't need to eat it until I finish it, I won't get any more enjoyment out of it if I'd do.

I hope this makes as much sense to you as it does to me

Manticore,
@Manticore@beehaw.org avatar

Absolutely. I hear Witcher 3 is good, and I believe that it is... but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn't feel like playing it as I'd felt very little character progress, and zero story progression.

Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that's the reason I avoid them. If I'm going to play for an hour or so at the end of my day, I want that game to feel like it meant something.

I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I've enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren't bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.

Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.

And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they're boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.

ArugulaZ,
ArugulaZ avatar

I greatly prefer games that wrap up in thirty minutes or less... you know, fighting games, old-school arcade games, puzzle games, that sort of thing. Sometimes it's fun to just wander around in an open world, but big video games are big time sinks that require a big commitment, especially at the start when you have to learn the ropes. Sometimes these big games aren't well explained and you have to fumble your way through their complicated play mechanics, an issue I had with Biomutant. Struggling and confusion are not a part of the gaming experience I particularly enjoy.

CO_Chewie,

Man this post made me think about why some games that seem right up my alley (fallout, cyberpunk, etc) I just can't seem to finish. I have a perfectionist issue where I feel I need to do all the available side quests before moving onto the next mission/level/boss. I might try to pick up cyberpunk again after I complete my fallen order replay and just stick to the larger missions.

I am really looking forward to starfield but I really don't know if I'm prepared for it.

iNeedScissors67,
iNeedScissors67 avatar

The older I get the more I prefer linear games. I'm playing FFXVI right now and I'm actually quite happy at how linear it is. Couldn't finish XV because the map was too damn big.

ThemboMcBembo,
@ThemboMcBembo@beehaw.org avatar

I feel the same!

Lightninhopkins,

Completely agree about XV. I will have to try XVI considering your experience.

Metatron,

I have suffered from this at times. Mostly from friends worrying about 'value propositions' or whatever. Now I just play for enjoyment. If I ain't digging it, I move onto another game for a while. I can always go back if I want, but it is ok if I don't want to go back.

I think this tends to happen when a game throws too many mechanics at me that I don't care enough to learn because the game isn't grabbing me.

I find keeping a couple games in rotation also helps. Keeps things fresher.

Currently playing Last of Us part 1, as I've never played Last of Us. Enjoying the more on-rails experience, compared to open world.

HiDiddlyDoodlyHo,

I felt the same way when I opened the new Hitman reboot, and a bit when I opened TotK. What I like about BotW and TotK is that you basically can't miss content. Some events are one-time-only but you have to experience them actively first. Quests and adventures will wait for you. I feel a lot more paralyzed and FOMO if the game just doesn't wait for me to explore what I want in my own time.

Cartendole,

Interesting that the Hitman games make you feel like this, I thoroughly enjoyed them because of the ability to replay levels endlessly, which made me feel like I can't miss anything because I can just start over if I want to try a different approach.

0xpr03,

same for me with the witcher 3 and horizon zero dawn

Cattypat,

This is why I have so much trouble with the Fallout series. I love the games and their universes but I just can't deal with how overwhelming it is to actually play and realize how much there is to do. I never had this issue with other games like Subnautica for some reason.

chicken,

im not sure why but i only played botw for like 10 minutes and never touched it again. somehow it just seemed confusing and kinda boring to me (yes i should have given it another chance but my joycons drift anyways so i dont even use my switch anymore). i do love games like fallout and skyrim though.

raijian,

This is a very popular opinion and one that has always confused me. More to do always equals more value even if some of the content is padding or optional.

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