Detroit Become Human. It was a wonderful game, but there were so many decisions that changed the ending of each character. It was hard because I always wanted the happiest endings possible
I had a fun experience with this but it was due to a bug. The ONE time that I succeeded in forcing myself to play a bad guy in an RPG was Dragon Jade Empire for the XBox. I made it through the entire game, feeling terrible about being a dick to everyone and then, due to a bug (before consoles got patches), I couldn’t beat the game on the Evil path. It would crash every time. So, I chose the good option in the last conversation and was able to beat it but got the good ending.
It was really annoying to put that emotional effort in and have it count for nothing. So, I just accept now that I’m going to pay a good character and either watch ending videos online or not at all.
Jokes on you! That never happens to me. Because I have overwhelming anxiety and can’t not look stuff up. No matter how badly I want to avoid it, how hard I fight, I still need to follow a guide or Google every doubt and question I have. 🙃
This was me when I accidentally killed a Whimsun early in Undertale and didn’t bother resetting because I thought I could still get a pacifist ending as long as my LV hadn’t gone up. Though at the end of the day I guess it was fine since I got to test all the mean and flirty options that I hadn’t picked before.
I love the way Fallout 2 (maybe also 1, it’s been forever and I can’t recall) changes your dialogue options if you have low intelligence. It’s like a whole other game.
Fallout 1 absolutely does it as well. Even the animated dialog the Overseer gives is different, as he gets frustrated with the dumb player character.
One of the more famous Fallout 1 dumb events is that the first super mutant in the game, who is guarding the water chip, will grunt back and forth with the player and then step aside allowing the player to pass by.
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