krazyjakee,
@krazyjakee@mastodon.gamedev.place avatar

To continue... no physics engine or player can be trusted NOT to launch game critical items out of the world. Introducing the OutOfBounds node. Add it as a child of any PhysicsBody, Set how long between each check and which nodes (AABB) represents the boundary. Now, whenever the item gets lost, it will be transported back to its starting point.

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