shaadra, @teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs
#godot #godotengine #gamedev
qwertzuiopy,
gregorni, (edited ) @qwertzuiopy Godot's particle system…
…a great system for adding particles and effects in the Godot engine… (et cetera et cetera)
liblast, Quick development update.
https://youtu.be/6OLTPttbPwE
#Liblast #GodotEngine #IndieGame #IndieDev #unfa
media_dept, This threatened my sanity. Happy with a menu scene and its UI in #Godot, I copied the controls and buttons to a new menu scene. Changed the script in each button & it seems I had to edit each signal too. Then on testing I get buttons linking to the wrong path. I find they've changed their path themselves. Impossible? I re-edit wrong buttons, get them working but other buttons stop working. I edit those, test, some work but others now need re-re-editing. Seems signal related? #gameDev
Tearcell, @media_dept I find copying or duplicating in Godot can be hit or miss. Some things are referenced across files in ways you wouldn't expect unless you open up the tscn file and check manually. Animations are a big offender I don't think people realize, though most people I think know about resource sharing and having to make them unique.
Signals can get annoying just in general, which is why I usually connect them via code only, so I know exactly where they are going.
stephann,
philipdrobar, To everyone who's using #COGITO (or wants to try it), I made a really quick tutorial on how to set up a bare bones scene from scratch!
Watch it here:
https://youtu.be/KXcOj4LhOrY#COGITO #Godot #GodotEngine
#GameDev #IndieDev #IndieGameDev #MadeWithGodot
ludoloon, Was using the camera2d to do the zoom, but font looks waaaay better if you set the scaling under Window (where you can set the resolution) in the project settings.
joeklemmer, Instant Realistic Lighting in Godot (With One Click) – GameFromScratch.com https://gamefromscratch.com/instant-realistic-lighting-in-godot/ #GodotEngine #GameDev
GameFromScratch, Default lighting in the #GodotEngine can be... sub-optimal and extremely confusing, especially to new developers.
Thankfully there exists a simple add-on that makes realistic lighting in Godot a one click process.
https://gamefromscratch.com/instant-realistic-lighting-in-godot/
ArmouredWizard, Using Prim's algorithm to make a Minimum Spanning Tree cuts down the number of corridors, and reduces loops.
godotcon, Join our event server to stay up to date on #GodotCon24, and be the first to know when the ticket shop goes live: https://discord.gg/rtmGdRJR2f
Devilbox, I've created a Debug Console control (ala Quake) for #godot which works well & decided to try using it as physical in-game consoles. Simple enough to hook up using SubViewport->CavansLayer->DebugConsole to render it to a texture. However it's not receiving input events to any of the Input/UnhandledInput/UnhandledKeyInput/GuiInput/etc. methods. I've hacked around it by piping input from the character controller. Is this an issue with SubViewports in general or have I messed something up? #gamedev
Nomys_Tempar, French @jovial et moi organisons un atelier de création de jeu sous Godot aux @jdll le 26 mai, de 11h à 13h.
Faites tourner l'info si vous connaissez des personnes intéressées.
#godotengine #atelier #JdLL2024
ArmouredWizard, Corridors added.
Not working properly yet
ArmouredWizard, Room overlap code almost working.
ArmouredWizard, @jake4480 Thanks!
I don't know how much progress I'll be making, but I'll try to keep posting :)
jake4480, @ArmouredWizard haha awesome. I'm like, sword and sorcery/roguelike obsessed so they're just always in my brain 😂
rpginabox, Want to help RPG in a Box grow? Consider subbing on YouTube if you haven't yet!
https://www.youtube.com/@rpginaboxAlso, a quick comment and/or like on a video would mean so much and help the tool reach more people!
Thank you so much for helping bring fun and accessible game creation to others! 💖😊
rpginabox, @conjurenation I had stepped back from social media for a while, but development has never stopped. 🙂
conjurenation, @rpginabox Great to hear it!
ArmouredWizard, Rooms have walls.
Working on code to get them where I want them to make Corridor code easierNext:
Corridors
ArmouredWizard, Progress:
Border. Rooms.
No overlap checks yet.Next: re-write the room-generator, and add corridors
goodandemil, Exactly one year ago, I published the AssetPlacer, an environment art plugin for #GodotEngine, that resulted largely as an artifact of my Bachelor's Thesis!
godotcon, Guess the city? #GodotEngine #GodotCon
maestrapaladin, Spanish Hice un cursillo rápido de GDScript para Godot llamado "Learn GDScript From Zero". La traducción al español tiene texto en inglés, pero es asumible. Los ejercicios los veo bien, salvo el tramo final que son muy liosos y cuando ves la solución te dices "ostia, si se refería a esto!".
El curso es gratuito y podéis hacerlo desde aquí: https://gdquest.github.io/learn-gdscript/?ref=godot-docs
godotengine, Beta late than never! 🏁
Feature complete and optimized for performance, you can now give #DevSnapshot 3.6 a spin 🚗
https://godotengine.org/article/dev-snapshot-godot-3-6-beta-5/
Don't forget to pack you bags before you take off, though! 🎒 With the help of "Backpack Battles" ⬇️
godotengine, "A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack."
⚔️https://store.steampowered.com/app/2427700/Backpack_Battles/ 💼
godotengine,
rafalagoon, Spanish Directo haciendo juegos y lo que os dé la gana 💜
Vamos a seguir un poco más con Desktop Dungeon Defenders y quizá... retome durante un rato un juego que hicimos hace un año 👀👀👀
Como siempre en:
👉 https://twitch.tv/rafalagoonY usando orgullosamente #GodotEngine 😻
angel, ‣ PALANTE
shawnbrown, Brackeys' How to program in Godot - GDScript Tutorial (58m)
"Learn GDScript in 1 hour!"
pikario, Finally! I've implemented animations for door opening/closing and entering/leaving a room.
Still missing the knocking animation, which shouldn't be difficult to add now 🧐#godotengine #godot #fangame #animalcrossing #screenshotsaturday