Godot

shaadra,
@shaadra@mastodon.social avatar

@teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs

YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@beeoproblem @shaadra @teahands It is! Is not as good because you can't see what's happening in the editor, but it definitely allows you to move to the zone you want to check!

beeoproblem,
@beeoproblem@mastodon.gamedev.place avatar
qwertzuiopy,
@qwertzuiopy@mastodon.social avatar
gregorni, (edited )
@gregorni@fosstodon.org avatar

@qwertzuiopy Godot's particle system…

…a great system for adding particles and effects in the Godot engine… (et cetera et cetera)

liblast,
@liblast@mastodon.gamedev.place avatar
media_dept,
@media_dept@mastodon.social avatar

This threatened my sanity. Happy with a menu scene and its UI in , I copied the controls and buttons to a new menu scene. Changed the script in each button & it seems I had to edit each signal too. Then on testing I get buttons linking to the wrong path. I find they've changed their path themselves. Impossible? I re-edit wrong buttons, get them working but other buttons stop working. I edit those, test, some work but others now need re-re-editing. Seems signal related?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@media_dept I find copying or duplicating in Godot can be hit or miss. Some things are referenced across files in ways you wouldn't expect unless you open up the tscn file and check manually. Animations are a big offender I don't think people realize, though most people I think know about resource sharing and having to make them unique.

Signals can get annoying just in general, which is why I usually connect them via code only, so I know exactly where they are going.

stephann,
@stephann@mastodon.gamedev.place avatar

Is it overengineering using shaders to make this screen transition?

#GodotEngine #Rebound

video/mp4

ghosttie,
@ghosttie@mastodon.gamedev.place avatar

@stephann I didn't know if it's overengineering but it is cool

philipdrobar,
@philipdrobar@peoplemaking.games avatar

To everyone who's using (or wants to try it), I made a really quick tutorial on how to set up a bare bones scene from scratch!

Watch it here:
https://youtu.be/KXcOj4LhOrY


ludoloon,
@ludoloon@mastodon.gamedev.place avatar

Was using the camera2d to do the zoom, but font looks waaaay better if you set the scaling under Window (where you can set the resolution) in the project settings.

joeklemmer,
@joeklemmer@mastodon.social avatar

Instant Realistic Lighting in Godot (With One Click) – GameFromScratch.com https://gamefromscratch.com/instant-realistic-lighting-in-godot/

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

Default lighting in the can be... sub-optimal and extremely confusing, especially to new developers.

Thankfully there exists a simple add-on that makes realistic lighting in Godot a one click process.
https://gamefromscratch.com/instant-realistic-lighting-in-godot/

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Using Prim's algorithm to make a Minimum Spanning Tree cuts down the number of corridors, and reduces loops.

godotcon,
@godotcon@mastodon.gamedev.place avatar

Join our event server to stay up to date on , and be the first to know when the ticket shop goes live: https://discord.gg/rtmGdRJR2f

Devilbox,
@Devilbox@mastodon.gamedev.place avatar

I've created a Debug Console control (ala Quake) for #godot which works well & decided to try using it as physical in-game consoles. Simple enough to hook up using SubViewport->CavansLayer->DebugConsole to render it to a texture. However it's not receiving input events to any of the Input/UnhandledInput/UnhandledKeyInput/GuiInput/etc. methods. I've hacked around it by piping input from the character controller. Is this an issue with SubViewports in general or have I messed something up? #gamedev

jay,
@jay@toot.zerojay.com avatar

@Devilbox Quake style debug consoles/terminals need to be standard. So useful.

Nomys_Tempar, French
@Nomys_Tempar@framapiaf.org avatar

@jovial et moi organisons un atelier de création de jeu sous Godot aux @jdll le 26 mai, de 11h à 13h.
Faites tourner l'info si vous connaissez des personnes intéressées.
#godotengine #atelier #JdLL2024

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Corridors added.
Not working properly yet

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Room overlap code almost working.

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

@jake4480 Thanks!
I don't know how much progress I'll be making, but I'll try to keep posting :)

jake4480,
@jake4480@c.im avatar

@ArmouredWizard haha awesome. I'm like, sword and sorcery/roguelike obsessed so they're just always in my brain 😂

rpginabox,
@rpginabox@mastodon.social avatar

Want to help RPG in a Box grow? Consider subbing on YouTube if you haven't yet!
https://www.youtube.com/@rpginabox

Also, a quick comment and/or like on a video would mean so much and help the tool reach more people!

Thank you so much for helping bring fun and accessible game creation to others! 💖😊

rpginabox,
@rpginabox@mastodon.social avatar

@conjurenation I had stepped back from social media for a while, but development has never stopped. 🙂

conjurenation,

@rpginabox Great to hear it!

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Rooms have walls.
Working on code to get them where I want them to make Corridor code easier

Next:
Corridors

ArmouredWizard,
@ArmouredWizard@dice.camp avatar

Progress:
Border. Rooms.
No overlap checks yet.

Next: re-write the room-generator, and add corridors

#godot #gamedev #roguelike #code

goodandemil,
@goodandemil@mastodon.gamedev.place avatar

Exactly one year ago, I published the AssetPlacer, an environment art plugin for , that resulted largely as an artifact of my Bachelor's Thesis!

godotcon,
@godotcon@mastodon.gamedev.place avatar
maestrapaladin, Spanish
@maestrapaladin@masto.es avatar

Hice un cursillo rápido de GDScript para Godot llamado "Learn GDScript From Zero". La traducción al español tiene texto en inglés, pero es asumible. Los ejercicios los veo bien, salvo el tramo final que son muy liosos y cuando ves la solución te dices "ostia, si se refería a esto!".

El curso es gratuito y podéis hacerlo desde aquí: https://gdquest.github.io/learn-gdscript/?ref=godot-docs

godotengine,
@godotengine@mastodon.gamedev.place avatar

Beta late than never! 🏁

Feature complete and optimized for performance, you can now give #DevSnapshot 3.6 a spin 🚗

https://godotengine.org/article/dev-snapshot-godot-3-6-beta-5/

Don't forget to pack you bags before you take off, though! 🎒 With the help of "Backpack Battles" ⬇️

#godot #godotengine #godot3 #release #beta

godotengine,
@godotengine@mastodon.gamedev.place avatar

"A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack."

⚔️https://store.steampowered.com/app/2427700/Backpack_Battles/ 💼

godotengine,
@godotengine@mastodon.gamedev.place avatar
rafalagoon, Spanish
@rafalagoon@mastodon.gamedev.place avatar

Directo haciendo juegos y lo que os dé la gana 💜

Vamos a seguir un poco más con Desktop Dungeon Defenders y quizá... retome durante un rato un juego que hicimos hace un año 👀👀👀

Como siempre en:
👉 https://twitch.tv/rafalagoon

Y usando orgullosamente 😻

angel,
@angel@triptico.com avatar

‣ PALANTE

shawnbrown,
@shawnbrown@mstdn.social avatar

Brackeys' How to program in Godot - GDScript Tutorial (58m)
"Learn GDScript in 1 hour!"

https://youtu.be/e1zJS31tr88

pikario,
@pikario@mastodon.gamedev.place avatar

Finally! I've implemented animations for door opening/closing and entering/leaving a room.
Still missing the knocking animation, which shouldn't be difficult to add now 🧐

#godotengine #godot #fangame #animalcrossing #screenshotsaturday

A video of my Animal Crossing Wild World fan-game, the player goes in and out a villager house, there is an animation for opening/closing the door and walking in/out the room.

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