popcar2, (edited )

Most variables have setters for situations like this. Rather than using get_tree().paused = false, try get_tree.set_pause(false). There’s also Input.set_mouse_mode(), you’ll see them under the variable names in the docs.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • godot@programming.dev
  • DreamBathrooms
  • magazineikmin
  • ethstaker
  • GTA5RPClips
  • InstantRegret
  • rosin
  • love
  • Youngstown
  • slotface
  • khanakhh
  • kavyap
  • everett
  • thenastyranch
  • osvaldo12
  • provamag3
  • tester
  • cisconetworking
  • tacticalgear
  • ngwrru68w68
  • Durango
  • cubers
  • mdbf
  • normalnudes
  • anitta
  • modclub
  • Leos
  • megavids
  • JUstTest
  • All magazines