godot

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mpicreates,
@mpicreates@mastodon.social avatar

I made a really simple 2D platformer yesterday using @godot and following a tutorial.

It's all assets I downloaded and steps I followed, but it's something I never thought I'd actually be able to do!

It was interesting and I definitely want to learn more in the future!

This is the most fulfilled I've felt in months.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

That’s why I always implement gravity last in my game projects.

jeena,
@jeena@jemmy.jeena.net avatar

That inspired me to try it too, and it’s really cool! In just 2 hours I got my player running around, jumping, etc. I didn’t expect it would be quite so easy:

https://jemmy.jeena.net/pictrs/image/18dad251-aae6-4f29-b5a1-484471a93b88.webm

I have the assets from a previous attempt to write it in JavaScript from scratch chuck-game.tumblr.com/about which failed because of something in the physics engine crashing the whole browser for the players.

echonull,

@godotengine @godot Really hoping this is an easy fix. The attached photo is the only 3D image I can get. I can't get the grid to appear (Show Grid box is enabled) or any gizmos. Any mesh I add doesn't appear. I can switch views (top, right, etc) and add a camera and switch to that view. I can change the sky and ground and light color. But that's it. Hoping I'm an idiot and it's an easy fix. Any insight would be appreciated.

On Android, MIUI 11.

prokoudine,
@prokoudine@mastodon.social avatar

@godot's timing on announcing the development fund is just chef's kiss. The landing page was out there without announcement for some time, I guess they simply took the opportunity as they should have :)

archiloque,
@archiloque@felin.social avatar

@prokoudine the epic article mention they had some discussions with game companies that were not happy about the proposal, maybe it’s not a coincidence that Godot was ready? (I don’t think so but the idea is entertaining)

ICastFist,
@ICastFist@programming.dev avatar

I’ve been working on 4 for about a month now, learning while doing, and being able to set up logic within the AnimationPlayer is one of the best things I’ve learned so far. It greatly reduced my need for Timer nodes

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