Regarding his biggest fear and Magic’s biggest threats:
“The places I get worried about are Magic’s tournament system, which has historically been important to Magic’s health. And then the philosophy that you should not make rare cards so powerful that you need them. People feel that’s a philosophy that has been broken from time to time, and I think it’s always been a mistake. It might have made money in the short run, but it has hurt the game in the long run, or at least until it was corrected,” he said.
“I think things that are existential threats for a game like Magic is if the community breaks down, and here I’m thinking of the community built around tournaments, but not just that. Or if people see it as being a game where you can buy victory, which is associated with this idea of making rare cards too powerful—or powerful cards too rare would be another way to put it. Those are serious problems which might lead to short-term profit but will lead to long-term problems that could be catastrophic.”
Yeah, there’s been an Affinity deck in Pauper for as long as the format has existed. I have no concerns that banning All That Glitters, a relatively recent addition, might change that.
Kaya turned away from the scene, focusing on a distressed Kellan. “Nothing ever really changes, does it?” she asked. “It puts on a new coat and calls itself remade, but it’s all the same under the surface.”
Ravnica Remastered comes out next week. I am very funny.
I got the jab when I first read the story, but did not think it was intentional. Nice one.
What doesn’t add up is the top line of the “drawer” on the wooden box thing. If you look, the line on the top side of the drawer is different heights on the left and right side of the land cards; this is a tell-tale sign of AI image generation.
I see what he’s saying but I think removing Standard would be a colossal mistake. They would have to replace it with some other low powered constructed format because I think that is in fact a big market of competitive players.
Magic Arena has a really solid introduction/tutorial section by now.
To get into commander i think it makes sense to find some reconstructed decks that seem interesting to you. A lot of them are very upgradable, giving you a good base to build on.
EDHRec is a great website to help you find synergetic cards
My understanding with commander is that players don’t have sideboards, so they are unable to bring any cards from outside the game into the game. 903.11 may be referring specifically to companions, which for some weird reason, are legal in commander.
In casual commander, you can of course do what you want as long as the play group is okay with it.
(Also, I don’t play a lot of commander, so my rules knowledge for it may be incorrect.)
Yeah I think this it - it’s to accommodate companions; technically the ability is not on a card in your actual deck/battlefield (making Rule 10 not applicable?) but an extra deck mechanic like Un-set contraptions, stickers etc. (although I do not know how “assemble a contraption” works on the one legal contraption card?).
EDIT: Also the inclusion of “traditional card(s)” probably gives companion wriggle room.
Rule 10 might also not apply since the companion mechanic is a special action. Still, it’s a bit confusing because “Companion” is itself a keyword ability (702.139), so my guess is that while the companion ability allows you to take a special action to put the card into your hand, it itself doesn’t put the card in your hand, so it doesn’t apply. Companions are weird.
@xgranade imo this is more of a rule 0 matter. If I had a card like that in my deck, I would get the table's permission before starting and bring a replacement card in case someone objects.
That’s fair, yeah. I ran into that a little while ago only having read 903.11 and not realizing the contradiction; people got a bit irate with me, even though it was an honest mistake. Ah, well.
I am no expert, but from my reading it seems like 903.11 is a rule for play groups that ARE allowing cards to be brought in from outside of the game considering the leading phrase “if a player is allowed”. It is also possible that 903.11 was written first or was written before some amendment to 10 (if one occurred)
It seems to happen to me a lot that when I hear about something that greatly interests me as soon as it’s announced, the actual release of that thing seems to vanish.
The MtG show, Elder Scrolls 6, the KOTOR remake… Maybe I’m imagining things, but it seems like if it’s a property that I both greatly care about and hear about as soon as it’s announced, it feels like there’s a high likelihood that the project will just vanish for years in production hell.
I feel like they announce things way too early. Wait until something has a cast and script first before you start trying to stoke hype. Otherwise we end up with situations like this.
When they announced Pioneer I assumed it was going to be the revival of Extended. I couldn’t, and still can’t, fathom why they chose to make another non-rotating format. It’s just Modern Jr., and with every passing year the difference between them becomes smaller. I’d be much more interested in a six- or eight-year rotating format. It could target newer players who have smaller collections but are turned off by the churn of Standard.
mtg
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