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BigBananaDealer, in Reminder: Please Downvote Only to Flag Inappropriate Content

isnt this what the report button is for?

mycoffeeisready, in Reminder: Please Downvote Only to Flag Inappropriate Content

You can wish for whatever you want but people are going to do what they intuitively feel like doing.

copacetic, in I feel like this would be a really great basis for a forum-based RPG.

If you want a really simple ruleset, try matrix games. It is only 70 words.

Doesn’t come with a setting though.

peto, in I feel like this would be a really great basis for a forum-based RPG.

The folk at RRD make some good stuff, though I’m not familiar with this particular system and I really need to stop buying new ones.

I think I’d probably look more towards Free Kriegspiel Roleplaying principles rather than anything especially solid. The games you described functioned more like a Braunstein than anything else and what you need (and as I recall, was something those forum often games lacked) are high trust independent referees with an interest in making the game good, rather than simply fun for their friends.

It would be interesting to see if that kind of thing could work under an OSR/NSR style of play though, the ones I have had experience of were much more s-game or neotrad orientated. You also might want to look at the west marches campaign model if you haven’t come across it.

Apytele,

ty will investigate 😁

Sylvartas, (edited ) in Ascending Through Nine Levels of DCC in Nine Weeks

The magic system definitely has its flaws but I disagree with the effects thing (well, maybe if you absolutely want to do everything by the book, but has that ever happened in any tabletop campaign ?).

One homebrew rule our DM has is that he allows us to “prepare” 1 spell. Basically you cast it in advance so you know the effects before you actually use it (clerics don’t get that rule because their spells are much more reliable). Which obviously helps a lot with the randomness. We started without that rule and definitely saw an improvement after that, because the mages can now use whatever spell they think applies best to the situation, knowing they have a backup spell that won’t fizzle out at the worst possible time

Outside of combat he generally makes spells effects a lot more “open” which also helps a lot.

Edit : also we usually don’t bother with the “physics stimulation” side of spells’ effects. For example, iirc the enchanted rope spell specifies a maximum weight and some other things. We never actually calculate that, the DM just goes “nah that’s too much” if he feels like it

fredzBXGame, in A Free D6 of Chrono Trigger Inspired Backgrounds for Troika!

BE Those are very nice

You need visual aids for Troika

Wilderwhim,

I’m sorry, friend. I’m afraid I don’t understand. D:

Mbourgon, in My Gamemastering Epiphany: Everything has a cost.

TANSTAAFL, but flipped sideways. Nice find!

HexedPress, in Swordtember 2023

Here are the rest of my first six weapons:

The Dagger of Tichanto the Fallen

Chaotic dagger +1,INT 7 EGO 5, COM empathy, POW control undead

Control Undead: the wielder makes a Turn Undead check as a cleric of equal level; a result of turn indicates the undead are halted and awed; a result of destroy indicates the wielder has exerted control over the undead and may command them at will.

There was a schism in the church of Saint Fiacra that ended with a rogue priest, Tichanto, and his inner circle buried alive under the stones of the church itself.

Entombed and overcome with thoughts of vengeance, Tichanto consumed his fellows while they lived. When he died, he became a Ghast and his entombed followers Ghouls.

Ever Tichanto yearns to escape his imprisonment and avenge himself but the consecrated grounds of the church have so far held him fast. That power, he has perceived lately, has started to weaken. Now, he prepares.


Fire-Belcher Flamberge

Chaotic longsword +1 / -1 vs dragons, INT 10 EGO 7, COM draconic, POW detect gold & gems / fire breath

Fire Breath: as breath, 30’ cone of fire, deals 1d6 damage per level of the wielder; one use, recharge by submerging the sword in great heat and flame for one hour.

This was once a gift from the great red wyrm, Xathrivrem the Belittler, to the leader of his cult, the anti-paladin, Kilperic. On Kilperic’s death, it was said the sword was buried at his side but rumor says the sword was secreted away by one of his lieutenants who have persisted in their dragon worship and continue to plot on behalf of Xathrivrem.


The Brass Staff

Lawful quarterstaff +1, INT 7 EGO 4, COM empathy, POW weal or woe

Weal or Woe: once per day, while the staff is held in the light of a sunrise, the wielder may ask one question that will be answered truthfully with a response of either weal (it is good) or woe (it is ill).

This staff, fashioned entirely in brass, was once housed in the temple to a Sun God. When the temple was razed, the staff was lost.


Dawnbringer

Lawful morningstar +1 / +2 vs undead, INT 7 EGO 7, COM empathy, POW detect undead / continual light

This weapon was forged for the war against the dread necromancer, Bailtang, and wielded by the patriarch, Gonalen.

After the cleric’s death, the weapon was housed in the church of Saint Fiacra, consecrating its grounds, until it recently, mysteriously disappeared.


The Fingers of Death

Lawful arrow +2 / +4 vs undead, INT 3 EGO 3, COM none, POW none

Only a single quiver of these arrows were ever made during the wars against Bailtang the Necromancer. During the final assault on his grim fortress, the arrows were spent and presumed lost. One, however, has since been recovered from a war memorial so there is yet hope the rest may be found.

fredzBXGame, in Need Festival Activity Ideas

You need to watch this movie youtu.be/Q81Yf46Oj3s?si=wyeNGr8NqIF54VJGNightmare Alley

brobocop, in Need Festival Activity Ideas

Some simple dice games, blackjack, a tiny haggard boxer that takes bets and will FUCK you up, a haunted house style cabinet of curiosities that has actual eldritch monstrosities and or portals to another realm, Behold the egg of an actual dragon! Noo no its mother wont come looking for it no chance

tanker405th,

I LOVE making shopkeeps and various NPCs retired “high level.” Tends to teach a lesson about how you can’t just hobo every business and towns person without repercussions! An insane little boxer sounds right up their alley too!

HexedPress, in Ye Ancient Marriage of Dolmenwood and Midderlands

Are they compatible in a special way? I don’t hear midderlands mentioned much these days. I’m not very familiar with it. What’s the elevator pitch?

PdeT, in The Halls of Arden Vul using OSE - 3D6 Down the Line

3D6DTL is a wonderful podcast! I love the proactive attitude from the players, the ever-present “yes and” attitude from Jon, and just the style and mood overall!

randomwords,

As they say, they are criminally underwatched.

hawkguy,

But they are recommended a lot in the different OSR communities! So hopefully that will change.

randomwords,

I really hope so, that’s why I posted it here!

Arden Vul looks so cool, I can’t wait to get a copy for myself.

PdeT,

I know what you mean! When Arden Vul was in that 25 euro bundle a while ago, I skipped it because it didn’t seem feasible or fun to run. Now that 3DSDTL have been running it, I regret not buying it so cheaply back then!

randomwords,

Looks like you can get the hardcovers for ~200 USD, which includes the PDFs. Or the PDFs only for 109 USD. 25 EUR would have been a steal!

PdeT,

I know! This was, of course, just for the pdfs. I regret not getting them for sure! That’s why I’m not letting that’s Dolmenwood Kickstarter slip through my fingers.

randomwords,

Already backed it looks awesome!

snor10, in The Halls of Arden Vul using OSE - 3D6 Down the Line

3D6DTL is so good, their Dolmenwood series motivated me to start Refereeing my own campaign after a 10 year hiatus from RPGs.

They represent something close to the platonic ideal of OSR play for me.

PdeT,

Same here! I’d given up on GMing for a few years but this made me want to get back into it.

snor10,

I never GMed back in the day, felt like I didn’t have the creative chops to do it.

B/X, rulings and rules, procedures, random tables and published adventures changed all that for me.

I am forever grateful to the OSR for rekindling this flame.

PdeT,

I’m exactly the same! The procedural style of gameplay takes so much self-imposed pressure off my shoulders, and random tables really help spark my creativity and allows me to GM more comfortably.

DungeonMystic, in Big List of Adventures That Work Well In Dolmenwood

Thanks for the crosspost!

fredzBXGame, in Big List of Adventures That Work Well In Dolmenwood

Longwitner but you will most likely should add some hex mountains to the north of the map

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