If your table loves unique worlds, is interested in a seafaring or mercantile campaign, or wanted to enjoy Ultraviolet Grasslands but it felt too picaresque or undirected, this is a book for you. What it will require from the referee, though, is a lot of prep work, both before session 1, and between sessions, and a decent level...
Not even sure if I’m ready for playtesters yet or if I’ll even keep working on this, but I had fun making it so far. If you’ve got any thoughts on what would make this more or less playable, it’d probably help me if/when I do get back to working on this.
I really miss old roleplaying forums where instead of being more “gamelike” you would more write a story together and the rules were more of a self governing expectation that people wouldn’t try to take over a story for themselves (which didn’t always work as intended). I remember being on one’s for everything from...
It was a bit stressful and confusing at times as new abilities were constantly being piled on, and maybe it was a mistake to choose a system like DCC. If I had it to do over again something simpler, with flatter curves and less wacky stuff injected might make for a smoother ride. But maybe the bumps along the way are what made...
My aim is for it to be a living document that evolves as I run games, scratch out well-used results, add new ones, and add/subtract whole tables. It is also not intended to be a new RPG ruleset or anything like that, but more my reflection of BX D&D. The way I butter my toast.
I’m creating a wagon inventory sheet for my players, who are using slot-based inventory tracking. They want to modify the wagon to have solid walls and a roof, like a vardo. How many slots should I reduce the carrying capacity by? I think the 3d6DTL crew did something similar in their Dolmenwood campaign. Any suggestions on...
Hey y’all! Just wanted to drop a free d6 of Troika backgrounds from a setting book I’ve been working on! Can you guess what character inspired what background? A certain time travelling adventure JRPG is the key. Enjoy!
I’ve seen people go with the approach that says that you can stunt (ie. achieve an effect different than damage) by simply forfeiting your damage roll if you hit. It’s simple and nice, but I think doesn’t really add to the game what stunting should - Something out of the box, raising the stakes to gain an advantage...
This past year, my home-group have ventured across the much-anticipated Dolmenwood setting. In hexcrawling through this mystical land, I anticipated the classic dungeon-game sandbox experience… you know, hexes and such. Yet, in play we engaged most with Dolmenwood’s mesmerizing pathcrawl, where trails, rivers, and fairy...
Anybody else giving Swordtember a try this year? I am giving it ago, despite failing miserably at it last year. One wrinkle for me: I’m not limiting myself to swords. I hereby dub it, Weaptember!...
I’m currently running an OSE Advanced campaign with some friends. Any suggestions on activities in the village that the party has established as a home base for a fall festival? I’m thinking of a log rolling (dex), ale drinking (con), etc., but I would love some creative things to add to the mix and make it more fun. Zany is...