The Tremendously Improved Path of Exile 2 Boss Design

Path of Exile and Path of Exile 2's campaigns will boast drastically different boss design. Every single time we've seen a boss battle in POE 2, it's an absolute banger, slamming almost every PoE 1 boss to the ground. Of course, that also means once PoE 2 launches, we'll likely be getting lots of these bosses in the endgame of Path of Exile with the map system, changing what might be a pissed off rhoa into a bell-wielding, massive humanoid crow monster. Here's a collection of some of the bosses we've seen in Path of Exile 2 compared to Path of Exile 1's campaign, helping us expectation set what we'll be seeing incredibly soon.

Thanks for watching everyone -- truly appreciate the support and growth we've had in the past month. To much more in the future!!

D3mon,

I can't help but wonder how they're going to manage such intricate and engaging boss fights with the massive variance in player power you can get from gear alone. Not even accounting for different builds, I'm super curious to see how they've approached this problem.

joonazan,

Probably same solution as currently.

Players could absolutely delete bosses but they usually don't because that level of damage doesn't make progressing through the story any faster. My only character with that kind of damage early on was Hexblast. It was extremely fun but slow leveling, as the cast time is pretty massive.

Weaker players will struggle until they learn to build a certain level of damage. The bosses just have to be tuned so that it is possible to salvage a garbage build without knowing every single game mechanic. The tuning is currently pretty lenient, as I can make up builds on the fly that demolish Ruthless even though non-ruthless characters get at least 300% more damage for free.

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