EndlessApollo, (edited )

Honestly, if there’s ways that machine learning and the like can make AAA game development cheaper or faster I’m all for it, and I’m pretty against most use of ML in art. Modern AAA games aren’t economically viable. You have to overwork and underpay the shit out of developers to make your average AAA game, and even with that they still nickel and dime users for all they’re worth. The obvious solution is obviously to stop paying execs so much and stop endlessly, pointlessly pursuing better graphics (ie more polygons and shaders and RTX), but that’s not gonna happen any time soon bc capitalism and shit. Theoretically ML can be used in a way that doesn’t result in people being laid off and instead just reduces the workload and allows more to be done in less time, while everyone gets paid more. It certainly couldn’t make EA games any more generic or sloppy than they already are. That would be perfectly fine imo, but chances are they’ll just lay off half their devs and voice actors and shit, again bc capitalism and shit.

Tldr AAA game devs could use ML to make AAA development more ethical and economical, but probably won’t be bc that’d make less money for the shareholders :c

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