I like how you increasingly embrace asymmetry. It very much helps; I hope you’ll find it helpful to introduce some to facial features as well, perhaps the symmetrical mouth ▀▄▀▀▄▀ could be shifted to a side to allow for ▀▄▀▄▀ or even ▄▄▀▄▀, depending on what expression you are trying to convey. Either that, or you can experiment with other shapes like ▀▄▀█▄▀ for more relaxed rather than pouting lips. I think mildly emulating a head tilt in one or more of the 3D axes, as the “realistic” 3D model does (perhaps shifting some eyebrow or nose details up/down “half” a pixel on one side), would also help with striking a natural pose much like the 2D concept art. The body position and clothes of the right pixel art are great, it shows that there are definitely enough pixels to add hands (if you wish) and finally a less static-looking head.
Been meaning to ask, are you limiting yourself to the GBC palette? Either way, these look nice.
If you do any of the ones with japanese text in them, there’s a romhack that translates the text in the photos, so you could use the translated ones as your base if you want.
im using ingame sprites and official artwork for the colors (if either of these are not sufficient im using switch models, luckily only had to do thsi once so far) for the item shop photograph for example, i havent changed the text but thank you for the offer
pixelart
Hot
This magazine is from a federated server and may be incomplete. Browse more on the original instance.