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wizardbeard

@wizardbeard@lemmy.dbzer0.com

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wizardbeard,
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They basically did similar stuff with some of the stuff in the sm3d collection thingy.

They did not.

For Super Mario 64, they emulated it. They increased the resolution the game renders at (trivial with emulation of 3D systems) and they used basic LUA patches in the emulator to override HUD textures with higher resolution ones adjusted for the Switch controller.

They did not add any further enhancements in any way. Compared to even 64 DS, it was extremely sophomoric. Compared to the Super Mario 64 decomp project, and what its native switch port is capable of (more on that later), it’s an incredibly lazy port. They didn’t even fix the slowdown with Bowser’s Sub that is as simple as adjusting a single compiler flag when you build the ROM from the N64 game source code.

For Sunshine, it’s an admittedly impressive solution of mostly emulation with some sections of the game engine ported (I think it’s the audio processing?). Once again, the game is rendered at a higher resolution, but they did not redo ot improve further any textures (besides some of the HUD again), graphical effects, or game content. Wind Waker HD this ain’t.

For Galaxy they cannibalized the existing port of it to Android on the NVidia Shield. The Switch shares most of the important internals with it (CPU, GPU). It’s a combo of emulation with certain key code ported, like Sunshine. Again, besides resolution and HUD, no improvements.

Beyond that, Nintendo has been content to sell straight up emulation through the Virtual Console service since the Wii. They’ve had multiple instances of straight ports over the years, and some of the most popular Switch games are straight ports with DLC bundled in.


There are numerous impressive remakes they have done over the years, but that is absolutely not the norm.


The Super Mario 64 decomp on the Switch supports (not available in Nintendo’s official port in 3D All Stars):

  • Effectively infinite render distance for objects (coins, enemies, stars, etc)
  • 60 fps (compared to the original/all stars 30fps at best)
  • True analog camera control using the right stick (All Stars is just the original’s clunky button based control mapped to the stick)
  • All sorts of QoL options like collecting stars not kicking you out of a level, options for streamlined/faster message boxes
  • Optional bugfixes
  • Optional cheats
  • Variety of HD texture packs to choose from
  • Variety of higher quality 3D model packs to choose from
  • Support for an astounding variety of mods. Levels, entire new games, new characters, new movement and control options (Odyssey Mario in 64 with full cappy and enemy capture mechanics anyone?)
  • Support for many more languages
  • Nearly all of the above is toggleable mid-game from the pause menu.

I don’t think anyone was expecting something amazing out of 3D All Stars, but they absolutely fucking phoned it in.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Come be non-conformist like all the rest of us!

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Yep, take some ideas from single player colony management games.

It’s astounding how much you can “automate” when fully using the filters and rules options in vanilla Rimworld. Mods increase that exponentially. Granted, different genre, singleplayer, and pausable while you configure things.

I think the challenge is balancing that with the real time events you have to react to, so it doesn’t further compress the meta to an even smaller set of “optimal” options.

There's apparently a Reddit activity streak achievement system now. (lemmy.world)

I just noticed this when I saw a strange “Achievement Unlocked” notification pop up on Reddit. What do you think of this? It seems like a retention tactic to me, like what Amino had with its streak leaderboards, and GameFAQs currently has with streak achievements for logging on ten days in a row and also for all days of a...

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

If you really need, you could farm like how bot accounts build up karma. Just use a private subreddit so your system gaming is out of the public eye.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Sure, but have you heard of our lord and savior, Oatmeal Chocolate Chip?

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

When I do find relevant answers, lately they’re all so old that they no longer work, or rely on now deprecated functionality of a library or system.

Finding code snippets for interfacing with Azure through PowerShell is a crapshoot because Microsoft keeps deprecating different PowerShell modules for it.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

PowerShell Microsoft Graph Module. Most of the official doc pages have at least one section of “TODO” in them.

After they officially deprecated the previous modules with similar functionality.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Still hurts, but sometimes it’s the only option.

If you’re trying to confirm things like account existence/deletion, there’s often no “account exists” function to return true or false. You just have to figure out the specific exception thrown and catch that specific one.

The worst are libraries that don’t give specific exceptions, so you have to catch all exceptions then do extra work to tell what the specific situation is. Does the account not exist, or is the system unreachable?

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Same thing with all the folks who took the “copy pasting from stackoverflow” joke literally.

I regularly have to find guidance online through code examples, but you need to understand what the code you’ve found actually does under the hood for when it inevitably has issues because it wasn’t made for your specifc use case.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Hasn’t there been internal email and chat logs leaked showing that he knows he’s completely full of shit and just trying to make the most fucking money at any cost?

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

That’s some strong talk from someone who had to learn object permanence.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

But those options were available to him without a risky brain implant. There’s a large amount of alternative interface methods and tools available for these purposes, they just don’t have Musk’s marketing budget and they aren’t run by someone that owns a newspaper, so they’re not well known outside the disabled community.

We’ve had wearable (and thus removable and non invasive) neural interfaces for years now that have been able to do mouse control.

We’ve had robust eye tracker control since Steven fucking Hawking.

This is being framed as though this was the only way for this person to have these abilities and options available, and that is patently false.

"I have the sunshine on the other line" (lemmy.world)

Description: Panel 1: A man sits inside a house at a table or desk, looking at his laptop screen while participating in a video conference call with 9 or more participants. There is a window in the background with the sun in the sky. The man holds up his hand and tells the other participants on the call, “Excuse me everyone,...

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

They store the current edit and one previous version back, and deletion does not count as an edit as it only hides the latest version from showing on the front end and through the api.

This was found out by people trying to edit and delete comments in mass during the api exodus.

So you’d want to edit the comment to garbage twice before deleting it, and hope they aren’t willing to restore shit from deeper backups they surely have for system safety (speaking as a systems engineer) that they haven’t pulled from yet.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Photo editing and compositing has been around long before photoshop too.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

You do you, but you’re willingly giving up on countless small moments of goodness in your life and a lot of potential opportunities, over what amounts to a minor amount of effort.

Like, the main point of small talk is that you can effectively turn your brain off and still produce something passable. You get to choose how far you’re going to engage. You can, if needed, boil most of it down to a flowchart if it doesn’t come naturally to you.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

I find that they don’t “un-tint” when going inside fast enough for my liking, personally.

Creates kind of the opposite effect of going from a dim room into a bright space. Instead of evrything seeming extra bright, it just dimmed everything and made it more difficult to see.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

In what world is that a mobster deal? The game initially released saying that PSN accounts were required, this is in every store front description. The devs clarified that was not enforced due to technical issues at release time.

Sony funded the game in the first place too. They didn’t take advantage of a moment of weakness. This is all contract stuff agreed upon long before release.

It absolutely sucks ass, but this is an incredibly basic business deal. Sony stepped in to provide server support because it’s Sony’s game, and Sony makes money off it. Now that the game is more stable, they likely went back to Arrowhead and said “Hey, it’s time you sorted out the contracted requirement for PSN accounts. You agreed to this.” and here we are.

Maybe Sony told Arrowhead that PSN accounts could be made by everyone. Maybe Arrowhead thought they could push back on the requirement after the game came out without them required. We likely will never know what went on behind closed doors.

But this isn’t shady, just absolutely monumentally fucking shitty.

Unfortunately, as long as refunds are handled reasonably well like they were with Cyberpunk 2077’s PS4 release, gamers won’t really have a leg to stand on. It’ll just be complaining that they can’t play something they wanted to play, after getting a number of hours in it for effectively free.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

I generally prefer RetroArch. It’s a bit of a bear to get used to and configure, but once you learn it or get it set up well, it “just works”. Plus, being able to navigate everything with just the controller is incredibly convenient.

On top of that, the settings, saves, and savestates are compatible in retroarch running on any platform. That’s not such a big deal anymore that a lot of emulators have releases on multiple platforms, but it’s nice to be able to start a game on say, my phone, and pick it up on my desktop.

And I can’t get over the sheer depth of what you can do with shaders with it. I store my games in folders by console, so I can set up one preset and apply it to all games in a folder.


All that said, in my experience it doesn’t do great with consoles after the PS1 era. Dolphin is slower than standalone and afaik is a much older revision, I never even tried the mess of the experimental PS2 core, and while these aren’t much of a problem anymore the PPSSPP and DeSmume cores used to be pretty rough compared to standalone.

If you’re emulating newer stuff, I’d suggest standalone emulators. If you only want to emulate a few things, skip the configuration mess and go standalone.

If you have a large library to emulate, the up front config work of RetroArch is absolutely worth it. If you have a few things to emulate from PS1/N64, it might be worth it to use RetroArch just to avoid the plugin hell of standalone emulators for those systems. If you like being able to plug in a controller and just go, not touching your keyboard or mouse again until you’re done gaming, it’s worth it. If you want to fiddle with things like black frame insertion, run ahead, and shaders to get the best quality video output possible, it’s worth it.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

If you don’t want the raw experience, the Viva New Vegas modlist does an amazing job of “vanilla plus”. Haven’t finished my latest playthrough, but nothing felt out of place, and it was less buggy than vanilla.

wizardbeard, (edited )
@wizardbeard@lemmy.dbzer0.com avatar

I understand this, but I also think it’s not reasonable to expect people to always stay silent when someone’s venting/feelings leads them to make broad, declarative statements about the badness/problems of a large heterogenous group.

Like, I know I have a lot of personal baggage from growing up in a household where my accomplishments were overlooked and every problem with myself or my actions magnified. The longest streak of doing well could be brought down with a single minor screw up. I know I’m far more sensitive to this sort of shit than the average person.

That said, there is a difference between all and most, or all and enough that it’s a problem. I don’t think it’s wrong to insist that difference is important, or at the very least that the difference exists. Insisting upon that distinction does not need to be a dismissal of the very real issues, it can simply be an insistance that the distinction exists.

Just as we should allow people to have their feelings that x group is bad, shouldn’t we also have some room to allow people to feel something when they’ve been lumped in with an amorphous blob of “badness” that they don’t actually belong to?


If you want to argue that “the bad feelings men experience by being lumped in with the bad elements of men are less important than the danger to women from those bad elements” then I’d agree with you fucking 100%. Actual danger trumps feelings, no fucking questions asked.

My issue is that usually the argument is instead that “If your feelings are hurt because someone said all men are abusive, that means that you must be an abusive man upset that you were called out”, “see, you saying not all men just means that I was right”, or just mocking the true statement of “not all men”.

Again, the distinction is important. This post is the first time I have ever seen someone suggest that the response to “not all men” is “enough men”. Fucking hell I’m behind that response all the way. I’m not about doubling down on insisting all men are shit.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Not dickriding microsoft here, but they have provided all the tools to fix this. They just can’t make them happen automatically on effected machines because they broke something particularly complicated.

You need to have enough space to resolve the issue (which was caused by not having enough space in the recovery partition in the first place). You need to adjust the size of the parition (traditionally a risky operation, especially through Windows). You then need to download a specific update while skipping another, install, and reboot.

They have provided scripts for backing up the recovery partition, expanding it, and restoring the contents from backup if expanding fucks the contents. They have provided a script to download and install the specific update to fix the problem once you have enough space in that paritition. They did not automate restarting the computer (piss easy to automate), or to hide the problematic update (easy through UI, probably a pain to script).

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

It’s more than strictly a recovery partition. It is also used for updates and the files needed to roll individual ones back. The entire issue was that they had an update that didn’t properly handle when there wasn’t enough space for it in the recovery partition.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

They don’t need to reinstall the OS to resolve this issue though, unless they absolutely fucked their paritions.

Which is why Microsoft couldn’t automate a fix. It’s incredibly easy to fuck your partitions to hell and back, especially through Windows. Too many conditions to check for and try to handle automatically.

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