Robin_Van_Ee,
@Robin_Van_Ee@mastodon.gamedev.place avatar

@k @psychicparrot42 @glassbottommeg Yes, and Unreal’s system feels horribly antiquated in comparison.

See: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.8/manual/index.html

Very flexible system. Supports practically every controller out of the box.

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