Craigp,
@Craigp@mastodon.social avatar

As much time as I spent getting the Unreal water plugin working, I probably need to upgrade.

A huge part of the game is that the depth of the water is divided into four clear categories, and those need to determine both the material color and the wave pattern.

I can change the material color based on depth, but not the waves. All waves apply to the entire water body at 100%, it seems.

I COULD replace the waves as you drive into a new depth, but then players would have different waves.

teamonkey,
@teamonkey@mastodon.social avatar

@Craigp Had the same problem and I haven’t found one that has true localised wave regions. Also one that syncs those waves in multiplayer.

Craigp,
@Craigp@mastodon.social avatar

@teamonkey damn, guess I'll need to write my own anyway. Sigh...

Craigp,
@Craigp@mastodon.social avatar

Like, you drive into the high sea, all the other players in the server see your ship behaving weird because your waves are different.

This would also make the client responsible for wave height calculations, which is a huge issue since they do matter.

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