Craigp, As much time as I spent getting the Unreal water plugin working, I probably need to upgrade.
A huge part of the game is that the depth of the water is divided into four clear categories, and those need to determine both the material color and the wave pattern.
I can change the material color based on depth, but not the waves. All waves apply to the entire water body at 100%, it seems.
I COULD replace the waves as you drive into a new depth, but then players would have different waves.
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