roxy,
@roxy@chitter.xyz avatar

"Modern games ship with so many bugs, I miss classic games that just worked"

modern games: ship on a bunch of consoles and storefronts, all with their own quirks

retro games: ship on one system only, featuring a bunch of "speedrun tricks"

Haijo7,
@Haijo7@snac.haijo.eu avatar

There are many modern games in which it is near impossible not to encounter any bugs, usually ones from bigger companies that aren't just focused on games.

They're not as common in indie games, because the developers of these actually care.
For a big company, a game is just another piece of merchandise that needs to be done by a specific deadline. The management in these companies don't care if the game isn't finished, they'll release it and maybe fix it later.

Retro games also have bugs, but not as many as in modern games. The original pokemon games are a good example.
In these games you are likely to run into a few bugs, but many of them are so insignificant that you probably don't even realize it. Unless you go out of your way to try to trigger them.

The people complaining about modern games probably mean games like cyberpunk 2077 or some bethesda games.

Sure, super mario 64 has the backwards long jump. But most people learn about these kinds of bugs through the internet and would never have encountered them by themselves.

Also worth mentioning, porting is generally done by different developers than the ones who made the game. But this does mean the budget is divided further.

I think the average quality of media in general has decreased over the years, people have become less passion driven and more money driven it seems.

Though I do wonder, why don't the people that complain about the games with bugs just play "classic" games?

enigmatico,
@enigmatico@mk.absturztau.be avatar

@roxy "classic games just work"

kura,

@enigmatico @roxy that's the speed run trick

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