datarama,
@datarama@hachyderm.io avatar

@eniko Isn't that already kinda where we are?

In the last few years I've played a game that looked like a Ghibli film come to life (Spiritfarer), one that looked like a haunted watercolor painting (Fran Bow), one that looked like the result of beaming a modern workstation and a large budget 30 years back in time (VirtuaVerse), and much more. All indie.

AAA games certainly got that slightly-uncanny hyperrealism down, but ... I haven't seen one that's beautiful in a long time.

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