PixelPerfectEngine, to gamedev
@PixelPerfectEngine@peoplemaking.games avatar

Behold!

Not only an OpenGL triangle, but also a proper GUI!

I now need some roadmap for moving PixelPerfectEngine first from SDL to iota, then from CPU to GPU rendering. Will be an interesting battle, especially when I need to limit myself to OpenGL 2.0.

ZILtoid1991, to UXDesign

New feature added to the engine's GUI submodule: resizable Windows.

This will be included in v0.11.0-beta, alongside with MIDI control value filtering, individual master levels to each channels of the audio modules for easy volume settings without M2 scripts, and maybe even a better file dialog (any #uxdesign -er willing to help out with that?)...

#gamedev #opensource #dlang

video/mp4

PixelPerfectEngine, to UXDesign
@PixelPerfectEngine@peoplemaking.games avatar

New feature added to the engine's GUI submodule: resizable Windows.

This will be included in v0.11.0-beta, alongside with MIDI control value filtering, individual master levels to each channels of the audio modules for easy volume settings without M2 scripts, and maybe even a better file dialog (any #uxdesign -er willing to help out with that?)...

#gamedev #opensource #dlang

video/mp4

PixelPerfectEngine, to gamedev
@PixelPerfectEngine@peoplemaking.games avatar
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