Not only an OpenGL triangle, but also a proper GUI!
I now need some roadmap for moving PixelPerfectEngine first from SDL to iota, then from CPU to GPU rendering. Will be an interesting battle, especially when I need to limit myself to OpenGL 2.0.
New feature added to the engine's GUI submodule: resizable Windows.
This will be included in v0.11.0-beta, alongside with MIDI control value filtering, individual master levels to each channels of the audio modules for easy volume settings without M2 scripts, and maybe even a better file dialog (any #uxdesign -er willing to help out with that?)...
New feature added to the engine's GUI submodule: resizable Windows.
This will be included in v0.11.0-beta, alongside with MIDI control value filtering, individual master levels to each channels of the audio modules for easy volume settings without M2 scripts, and maybe even a better file dialog (any #uxdesign -er willing to help out with that?)...