Time for the #ElementalApocalpyse! Our heroes are chasing after an angel who fell to Oerth after he and his comrades fought airborne demons ... and lost.
Here's my slowly evolving map. I'm likely going to redo the Crystalmists so they're a visually distinct kind of mountain from the Hell Furnaces (though in the #ElementalApocalpyse EVERYONE gets a volcano).
Time for more #ElementalApocalpyse and the side campaign (so I'm playing, not running). We just defeated the cambion Frost; now it's time to head back to the village we saved from making a deal with Hell.
Thinking of creating a regional map (Yeomanry, Hold of the Sea Princes, Keoland, Sterich, Geoff) for my #ElementalApocalpyse campaign using Inkarnate instead of Worldography.
I like Worldographer, but I feel like I'm spending more time futzing with the interface than I am building out the map (making me less likely to actually build out the map)..
So ... I'll try Inkarnate instead (as it has a bunch of assets for overland maps).
In our #Paizo interview, we talk about the new Fury of the Elements sourcebook for #Pathfinder2e and Ken geeks out about how he might use it in his #ElementalApocalpyse game for #DnD (because, as long-time listeners know, we love to steal ideas from other games).
As part of my #ElementalApocalpyse game, which I'm running via Roll20, I want to use big maps. Really big maps - at least 100x100 tiles (each tile is 5x5, so we're talking 500x500 feet ... or bigger). I want the apocalyptic terrain to be a character, and for things like sight lines to be important ... as well as being able to lob long range spells.
I'm looking for really big maps and/or overland terrain generators that can work that big. #DnD#BattleMaps#Roll20