Evening mograph. More play with the Concentric Instancer. Had to compress the ever luvvin f out of this to get it small enough to post. Looks a bit better in the original Klingon, as one might imagine. #Blender3D#B3D#GenerativeArt#3DArt#MartianGraphics
Late night mograph. This took a bunch of compression to get down to posting size. Pretty happy with the results overall.
I had a minor freakout, because at one point, the animation wasn't lining up anymore, and it turns out I'd changed a setting on the wrong node cuz it's late and I'm punchy. #Blender3D#B3D#MotionGraphics#Mograph#MartianGraphics
Another one of those "not the most interesting animation in the world" kinda deals, but considering that I just systematically broke (uhhh, I mean... rebuilt) all the key parts of my tools, I'm really just ecstatic this worked.
Today has been very very productive. My goal was simply to update TimeFactor, which is at the base of #MartianGraphics' animation system. It takes the timeline and maps it to 0-1, but it was hardcoded to start at Frame 1, and I wanted it to work no matter what your frame range is.
...but once I had that sorted, I started looking at Animator a bit more closely, and decided to rejigger what it does with that data. And that took a lot of work and head scratching.
...but then I'm like.... what if I attach my Skew node to this? Aaaand what if I then have a Sine Loop animating the Skew? And what if I do that to all possible Skew planes simultaneously?