thevglibrary, to VideoGames
@thevglibrary@mstdn.social avatar

In 2011's "Narrative Pleasures", 12 people (18-21) read a novel, watch a film and play a video game from beginning to end.

The video game:

Their responses inform a new framework of contemporary themes of narrative comprehension.

👉 https://thevideogamelibrary.org/book/narrative-pleasures-in-young-adult-novels-films-and-video-games

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