An exploration of #VideoGame performances, this book merges #MediaTheory with performativity, revealing insights from Western art to digital storytelling.
My GDC 2024 talk Revisiting Fun: 20 Years of a Theory of Fun is now posted here.
Once again, I had a lot of fun drawing cartoon heads of lots of people who feature in the talk.
The talk really is a direct sequel to the one from a decade ago, Ten Years Later. Unlike last time, there is no updated edition just yet, though I was asked by lots of
Gute Neuigkeiten: Auch die digitale Version des Buches ist nun verfügbar – und das sogar kostenfrei! Ich freue mich über diese Entscheidung, denn so ist das vielfältige Wissen, dass Herausgeberinnen und Autorin in diesem Band zusammengetragen haben, mehr Menschen zugänglich.
Gerade bei einem kapitalismuskritischem Band wie diesem sehr schön und sehr passend.
It's not often I stumble across Russian #GameStudies
In 2021's "Game Room" (Игродром), author Alexander Vetushinsky delves into #Gaming's cultural impact through the lenses of philosophy, psychology and media theory.
Ich arbeite an einer chronologischen Liste von Rollenspielen, die auf Deutsch erschienen sind (inkl. Übersetzungen).
Hier sind die Titel, die 2023 rauskamen. Hab ich was vergessen?
Lex Arcana
Skate Wizards
Heist
TSRPG (Travel-Sized RPG)
EZD6
Die letzte Fahrt der Barcosa
Hasi, wir haben einen Dungeon gekauft
Dolly, wir haben ein Traumhaus gekauft
Honeysworn
Hebammen der Prophezeiung
Tunnel Goons
Advanced Schnick Schnack Schnuck
Against the Darkmaster
Pour la case study de #Necronom pour @chludens , j‘ai comparé des #shmups hier avec @thgie sur notre Amiga à Berne : Necronom, R-Type, Xenon II et Saint Dragon. #gamestudies
Si vous travaillez ou souhaitez travailler sur les premiers temps du jeu vidéo (quand les jeux vidéo ne portaient même pas encore ce nom !), soit comment nous sommes passés de démonstrations et d'exercices de reprogrammation de jeux existants (jeux de société, jeux d'arcade) à la création de jeux vidéo originaux avec l'apparition de la micro-informatique notamment, et tout ce qui a suivi, votre contribution nous intéresse !
Il reste quelques jours (délai : 15 janvier 2024) pour envoyer un court abstract de 500 mots max.
Merci de partager si vous pensez que vos followers peuvent être intéressé·e·s <3
This book scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.
To put my question about indie #TTRPGs in to context. This is one of the topics I am currently writing on, and thus reading a lot about "indie" in different genres. And it is all very illuminating. But my folklorist background won't allow me to write anything without actually "touching base", and asking what does the folk think, producing the glimpse of an emic perspective that allows me to thing academically about shit. I know. I am weird. #gamestudies
Happy to share that a book project I've been involved in has just been publicly announced and will be published in spring 2024: "Spiel*Kritik – Kritische Perspektiven auf Videospiele im Kapitalismus" is a volume focusing on a range of fascinating topics around gaming.
I had the immense pleasure of working with Fabienne Freymadl aka Lady Velvet Steel (https://bdsm-studio-lux.de/portfolio-item/lady-velvet-steel/) to write an extensive analysis of the representation of sex work in digital games from the early 80s until today.
As far as I know, the book will only be available in German for the foreseeable future, but perhaps if enough copies are sold, a translated version could be commissioned?
Another exciting #GameStudies book around the corner!
"#Ecogames" brings together chapters by a diverse group of authors to explore the shape, impact, and cultural context of ecocritical engagement in and through #VideoGames. 🌱🌎🎮