QDOOM (recreating Doom episode 1 in Quake) is a cool project but it is clear from the video that everything is squashed. The sprites in QDOOM appear to have square pixels and the entire level geometry is squashed, too. This is because the graphics were originally designed for 4:3 aspect ratio at 320x200 resolution, which means the pixels themselves have an aspect ratio of 4:5 (tall pixels) and the X/Y/Z coordinates in DOOM are 1:1 with the pixels. #Doom#QDoom#AspectRatio
Today, I want to draw attention to a bonus recently included with #SuperMarioBros DX. The "vapor style" patch included with the latest release transforms the regular hack into the "Aesthetic Edition."
Features:
-Vaporwave-inspired colors
-Guest graphics from SMB2 (u AND j)
-Statues
-Columns
-Surreal checkerboard surfaces
-VHS tracking drift font
-Nihilistic messages
AND
-An entirely new soundtrack by Amilgi, covering retro jingles and iconic #vaporwave tracks!
A smaller channel, Oppaiman100, also made a video showcasing Super Mario Bros DX: Aesthetic Edition! This one uses a less saturated palette, though it's a bit stretched.
#FFMPEG users, Got a good one for ya! I have TV-captured videos that are all X:576. Most are good at 768, but some are 760, some are 758, etc.
I want to center horizontally the video in the frame and leave the vertical alone. I don't mind black bars filling in the left and right BUT I DO NOT WANT TO RESIZE - ie: stretch!
Yeah, I know. Don't ask why I want to make it this way, please. Also, I'll prob hevc not x264.
I think this will do it. Code in attached next msg in 🧵.
Thanks to #DisplacedGamers for doing a video about the examination of the 4:3 aspect ratio of DOS gaming - primarily VGA Mode 13h and 320x200 - why it is not a widescreen aspect ratio despite all of the examples across the web.