Forgive me I'm not a BGG power user, but did someone really give this person $420 for their stupid comment in the Charles S. Roberts Awards thread? #Wargames#BoardGames#Wargaming#HexAndCounter
Mark has terminal cancer, and has made a ton of #wargaming videos you should know about. Let's get him to at least 1000 subscribers, and push him past that milestone. It isn't much compared to a lot of #wargame content creators, but he deserves it. Go watch his videos, enjoy the #wargames he plays and talks about and go subscribe. #HexesForever
First game of Nemo’s War on Sailor (easy) difficulty was total chaos and ends in an “Inconsequential” (non-?)victory level with 232 VP. What a blast. Lots of decisions to be made as the dice are cursing your soul. ☠️
There was a quote in a wargame group that got me thinking. Broadly speaking in the non-wargame design world, striving for simplicity is a common goal. Making something useful and clear without any unnecessary elements. Elegance is the Holy Grail.
Does that apply to wargame design or are there enough wargamers who crave chrome that it calls that general design axiom into question?