noneuclideandreamer, to random German
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noneuclideandreamer, (edited ) to random
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Sonify a incomplete Hyperbolic Honeycomb. Each face type has a note. We play the closest.

#sonification #hyperbolic #honeycomb

oschene, to origami
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Further in Summer than the Birds –
Pathetic from the Grass –
A minor Nation celebrates
It’s unobtrusive Mass.

Emily Dickinson 895 # @origami

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Cantellated Hexahedra
Truncated Dodecahedra
Decagonal Prisms
Hexahedra

My fyrst 4-pyramidic vertex figure.

#hyperbolic #honeycomb #math #creativecoding #mastoart

Orbiting a Vertex of a Colorful Hyperbolic Honeycomb

noneuclideandreamer, (edited ) to random German
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Not Truncated Trihexagonal Tilings,
Truncated Dodecahedra

(Edit: mixed it up a bit.)

#hyperbolic #honeycomb

noneuclideandreamer, to math German
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So I am thinking about vertex figures for Archimedean Honeycombs...

So the vertex figure is a polyhedron. If we put one of the Honeycomb's vertices to the Origin, with each neighbour of said vertex is a vertex of the polyhedron. If two neighbours share a face, they are connected by an edge in the vertex Figure. (I do not care about the vertex figure's faces)

Since all edges of the Honeycomb must have same length, the vertex figure must have a circumference.

So I want to build a certain honeycomb.

If my vertex figure has v vertices, I have 2v+1 degrees of freedom when placing them. (One for the circumradius r and two for polar coordinates) But since rotation shouldn't matter I can subtract 3.
That makes 2v-2 degrees of freedom.

Now each of the edges corresponds to a face of the hc. In Hyperbolic Space the inner angle of that face depends not only of the facetype (trigon, pentagon...) but also on its edge length.
So if the vertex figure has e edges,
We have e relations between r and coordinates.

So for eg pyramids we have 2v-2=e, meaning we expect a unique solution. (Which my code gives, as long as the hc is actually Hyperbolic)

But for prisms we have 2v-2>e. So my System is underdecided...
Does that mean I can wiggle my Honeycomb??

And for doublepyramids we have 2v-2<e. So my System is overdecided.
So I suppose only special symmetric cases have a solution??

#math #hyperbolic

noneuclideandreamer, to genart
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noneuclideandreamer, to genart
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Truncated Cuboctahedra
Truncated Icosahedra
Pentagonal Prisms

#creativecoding #hyperbolic #honeycomb

Colorful Hyperbolic Honeycomb

noneuclideandreamer, (edited ) to random
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Hyperbolic Soccer Ball Fractal

noneuclideandreamer,
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noneuclideandreamer, to random German
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noneuclideandreamer, to random
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Truncated Square Tiling Honeycomb

This one is paracompact!

Squares and Octagons forming a vast structure

noneuclideandreamer, (edited ) to random
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Omnitruncated Dodecaicosahedral Honeycomb I guess...

noneuclideandreamer, to random
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Alright!

My First proper Archimedean Honeycomb!

Finding the right sidelength so that the six angles match up perfectly at the vertex was quite a math mess. It doesn't seem to work for all confugurations yet, but still, yay! ^^

#codeart #mastoart #hyperbolic #honeycomb

Honeycomb consisting of 3 truncated cuboctahedra meeting per vertex.

noneuclideandreamer, to genart German
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Hyperbolic 3-4-3-4-3-4 Tesselation

For n-gonal vertex figures with n>3 I couldn't find the sidelength analytically, but Newton's method did the trick.

#creativecoding #hyperbolic

We move in a circle. When moving out of the Hyperbolic Plane, it's Tesselation becomes visible: three triangles and three quadrangles alternatingly meeting per vertex.

noneuclideandreamer, to genart German
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noneuclideandreamer, to math German
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Hello March!

My Patrons voted, my next Theme is Archimedean Honeycombs!

An Archimedean Honeycomb is vertex-transitive with regular faces.
So my vertex-figure-based approach stays feasible.
But the vertex figures are no longer platonic!
In Hyperbolic space the angle of a regular n-gon depends on its sidelength. So I need to find the sidelength for which the angles match up.

For trigonal vertex-figures I could solve this analytically.

#hyperbolic #math #creativecoding

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