thias, to retrocomputing
@thias@mastodon.social avatar

Writing a QuickDraw decoder gave me some ideas on how to generate compact Pict images. This could be useful when small programs are desirable, like when they are stored in a ROM chip. https://wiesmann.codiferes.net/wordpress/archives/37513

thias, to VintageOSes
@thias@mastodon.social avatar

This evening, I added support for the SGI image format embedded inside QuickTime containers to my QuickDraw viewer. Turns out SGI images have a 512 byte headers which QuickTime strips, as the data is redundant with what is stored by QuickTime. So before rendering, the full SGI file needs to be reconstructed.

https://github.com/wiesmann/QuickDrawViewer

thias, to VintageOSes
@thias@mastodon.social avatar

Small moment of pride, I finally managed to write Swift code that decodes QuickDraw regions. The current code is super inefficient, but works.
I found a test image that uses non square regions instead of bitmaps, you can see the difference in rendering between my code and the Preview Application of Mac OS X.

Rendering by Mac OS X's preview

paulrickards, to python
@paulrickards@mastodon.social avatar

Remember Google's Quick, Draw! where you scribble a picture of a given word?

The Line-Us plotter has a nervous, shaky-line quality that pairs nicely with these doodles.

Here's the robot drawing six penguins.

https://youtube.com/shorts/kJjFfd5mFZI

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