rek2, to usenet
@rek2@hispagatos.space avatar

tutorial PLEASE STOP USING ANTI-HACKER ETHICS IDA PRO! and BURP :) Remember the hacker ethics and use open/libre software https://vid.puffyan.us/watch?v=_wCQ4EQXC54 for more info in .2600 .2600.madrid

radareorg, to tcl

The missing TCL/TK bindings for r2 are now available! Write GUI r2pipe scripts that run on mac/linux/windows without fighting too much with graphical toolkits or build dependencies. And of course! You can also reuse your Javascript or Python helpers from TCL

nixCraft, to random
@nixCraft@mastodon.social avatar

What is the first thing you install on a fresh computer? 🤔

montar,
@montar@mastodon.social avatar

@nixCraft , my .vimrc, browser, and

philofishal, to macos
pancake, to random

The company I work for is organizing an online conference I'll be speaking about the last updates in , but mine won't be the only technical presentation. Checkout the schedule for stuff by @oleavr and register before October 11th! https://events.bizzabo.com/NSConnect23

radareorg, to random

The aob command analyses the bits of an opcode. Showing which bits affect the encoding of each parameter of the instruction. It is also available via the Vd1 command, which enters into the visual bit editor to manipulate the assembly inline.

This feature works seamlessly for all the architectures supported by

pancake, to random

Now it's possible to define partial cyclic memory layouts using the new cyclic:// io plugin in . That makes handling more mmu address spaces in a much cleaner and simple way. Note that cyclic address spaces were already possible by lowering the bit size of the address bus as a global config. All flags and comments also adjust to the circularity

pancake, to random

VisionPro2 will ship an R2 cpu

pancake, to random Catalan
@pancake@mastodont.cat avatar

Doncs ja he arreglat el gatell, les colisions i els keybindings, aixi que ja puc anunciar oficialment r2doom. El port del joc per a

pancake,

@pancake Just pushed few more commits for and it’s now finally playable:

  • strife movement implemented (‘q’ and ‘e’ keys)
  • collision detection fixed (use doble and int instead of float and uint8)
  • support locked doors (unlock them with keys)
  • custom map loader and editor
  • weapon flashing when shooting
  • enemy damage adjusted
  • better ascii art for perspective walls
  • colors and labels for important elements
  • use hjkl, wasd and arrow keys to move
  • handle map exit elements

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