@sotogaming I honestly hope they remove the ability to respawn, but keep it's ability to treat tier 3 injuries. I could live with them having some hefty restrictions on the respawns though, like maybe 1 respawn token every 10 min, with a max capacity of 4, in addition to using some sort of medical resource to enable respawning.
@Jazzynupexbox Oh yeah, the game is coming together now 😎 I really look forward to all these core systems getting to where they need to be to start flushing out the economy around them.
Took the nursa into a Distro Center for some elimination missions, and though we didn't need it, it was nice to be able to slllooowly drive through and even use the vehicle as a defensive barricade!
@sotogaming Wow, I'm happy the event worked out for someone out there... I've been trying to catch a glimpse of the fleet since day 1, and it just seems to be completely gone. Now station screens won't even show us info on where they're supposed to be! :sadmsn:
We (Arts&Crafts) recreated
Erik Wernquist’s original short film “Wanderers” within #StarCitizen.
Original score: Utho Riley
Narrator: Space Tomato reading snippets from Carl Sagan’s Pale Blue Dot.
A&C is: DameShame, Utho Riley & Hasgaha https://youtu.be/R9GZ_rUWhpI
So we have a sighting of our first "module" in the wild? This little passenger dohickey that can be used with the MPUV carrier is kind of cool, but I can see people saying "sure I'll ferry you to the station!" and then heading out and dropping them off in their sardine can as far from the station as the MPUV can travel without running out of gas.