Addfwyn

@Addfwyn@lemmy.ml

Japan-based ML. Interests in privacy, tech, cybersecurity.

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Addfwyn,

the only viable left leaning political party in the US?

I might be misunderstanding you, so I apologize if that is the case, but if you are referring to the Democrats they are far from left leaning. They aren’t even center leaning.

You can’t even say they have a better track record than the Republicans. They bomb countries as much (or in recent years even more) than the Republicans. They advocate for wars. They fund ICE even more than the Republicans. They stand up just as much for reproductive rights (read: not at all). They just do all of it while waving a rainbow flag.

I really hope you meant the Greens or the CPUSA; which have their own issues but are certainly more left than either the Democrats or Republicans.

Addfwyn,

We both know it wasn’t even Che Guevara T-Shirt socialism. It was definitely “I think the nordic model is pretty cool” socialism.

Addfwyn,

I am a ML and everything I have seen of Jenkem’s posting here makes me think they are probably a leftist.

We probably don’t agree on everything, but they’re no liberal.

Addfwyn,

We never had blockbusters here, but our local equivalent is actually still doing quite well. I think streaming movies is more popular, but a lot of people go there to rent music CDs. Actually buying physical music albums is really expensive.

We still have Toys R Us too actually, I think it does pretty well here for the most part.

So I guess my answer defaults to Radioshack.

Addfwyn,

You don’t want to use a wiki that makes your battery start to visibly drain away?

Addfwyn,

It’s a bit late, but hey I will take it still. I tend to have pretty bad luck with discovery apps as I have narrow musical tastes, but I will give it a shot for a while.

I have had the most luck with the custom Apple Music stations honestly, seems to have the best balance of songs I know and like with newer stuff in the same vein. I am not sure I would spend as much time on a playlist entirely composed of new things.

Addfwyn,

I’ve said before, but we need to stop making dystopian films/tv because it just gives them ideas.

Addfwyn,

Cancelling the US subscription is really hard, they actually charge you a premium for the cancellation service. I have been working on it for a while, but the customer service is just atrocious.

Addfwyn,

Living in Japan, this almost didn’t register to me. I have literally never met anybody that didn’t have one. When you move out, you use your family’s old one until you can buy a newer one.

Everyone should have one, absolutely.

Addfwyn,

I have two major oppositions to capital punishment, and neither are rooted in the possibility of rehabilitation or not.

  1. The state is not infallible. If you put someone into prison for ten years and find out you messed up, you can at least release them. You can’t give them those years back, but you can try to do right by them as much as you are able. You execute the wrong person? You’re just a murderer.
  2. Personally, life in prison (and not a cushy wall street exec prison) seems like a way worse punishment. Even if I was only concerned with providing somebody the worst possible punishment, lifetime imprisonment would be worse.

Mostly though for me, it is number 1.

Addfwyn,

This is a really common line that is patently false, the nukes had very little to do with triggering the Japanese surrender. The meeting to discuss surrender occured days after the first bombing, and started prior to the second bomb. I wasn’t privy to the Council discussions, obviously, but it is exceedingly unlikely they would sit around for days after the first bombing before meeting to discuss surrender. What did happen immediately prior to the surrender meeting was the Soviet invasion.

The nuking, of primarily non-military targets by the way, was largely a show of force demonstration to the soviets. It was not a “necessary evil” to save lives, and it was sure as hell not a mercy.

Addfwyn,

It makes the perfect excuse for the emperor to surrender on, no doubt about that. Put yourself into the emperor’s shoes. You’ve been lying to your people about their efficacy in the war, your country is devastated. Do you admit you led the country into war or that one singular scientific breakthrough that nobody could have seen coming was responsible? You shift all blame off your shoulders and that of your leadership, and all onto this one perfect excuse. It also placates the Americans. It enhanced the perception of US military power; whereas if the soviet entry into the war was a deciding factor, the same would be true for the USSR. Attributing the surrender to the bombs is basically better for every party involved, except the soviets.

There are a few reasons why, looking back at it, that it doesn’t make sense that the nuclear bomb was the deciding factor.

Well in advance of the surrender, Deputy Chief of Staff of the Army Torashiro Kawabe said that “The absolute maintenance of peace in our relations with the Soviet Union is imperative for the continuation of the war.” Japan always knew that they would not be able to fight that front of the war as well and that the USSR entering into the conflict would end their ability to continue.

There are the timing issues I already mentioned. The second bombing could not have possibly be involved, and a three day turnaround from the first bomb to even starting talks to discuss surrender (in fact, directly rejecting that discussion at one point) seems extraordinarily slow. Did it probably come up in those discussions? I would be surprised if it wasn’t mentioned, but the details of those talks were never made public. Was it the impetus for calling the meetings? Decidely not.

At this point in the war, Japanese leadership had little illusions that they were going to defeat the United States. They may have convinced large swathes of the population of that, but their outlook wasn’t good. So what were their avenues for the best surrender terms that they could get. As outlined by Ward Wilson, a position I quite agree with, they had two viable paths. There was the diplomatic route, with the soviet union acting as a mediator for Japanese surrender to America. Sokichi Takagi wrote about this option in his diaries if you are looking for a primary source (I can provide the Japanese if you can read it, but I am not sure where to find an English translation) . Which would undoubtedly present better terms than an unconditional surrender to the US would have. Obviously an option that was not on the table when the soviets entered the war.

The second was the military holdout, which is what people often cite as the best justification for the bombing. However, in anticipation of the US invasion, Japan had moved the vast majority of their troops to Kyushu, leaving little to nothing to defend Manchuria and Hokkaido. A last stand against one super power from one direction is one thing, the same feat from two directions was impossible for what was left of the Japanese military. The Soviets would have had met little to no resistance moving into Hokkaido from Manchuria. Any hope of bleeding the US forces out in a month long war of attrition evaporated; large swaths of northern Japanese territories would be occupied by the Soviet Union in weeks.

I don’t mean to write a full on essay here, but I am happy to go into detail on any particular subject if you would like.

Addfwyn,

They made a video on their YT a while back talking about their monetization plans. You can check their YT page, but from what I remember they were planning on a for-profit enterprise version while keeping the consumer level free. I might be a bit off on the specifics.

Which, best of luck to them. I hope that works out, but that model has been tried with little success for a lot of companies over the years.

Addfwyn,

I have been giving it a fair shot the past few days. It does some things I really like. I like the UI, after some initial learning curve I really like the way it handles tabs and spaces. The PIP for music/videos is really nice. Dragging a tab into my current window for a split view has actually been a really nice experience. As somebody who uses Notes an embarassing amount, Easels have actually been a good middleground between that and something like Evernote.

It has the biggest learning curve for a browser I have ever used, which does make me consider for how much widespread appeal it will have. I haven’t even touched a lot of their features I think.

However my biggest concern, coming from Safari, it seems like a huge resource hog. I am using it on my desktop so it’s…okay, but I have never got the fans on my iMac going from a browser before. I couldn’t imagine the battery impact on a notebook.

To be fair, they are aware of the resource usage and are apparently working on that in upcoming releases, but we will see. I am not confident they can get a Chromium based browser to be much more optimized. If they can get that down a bit, I might consider using it more longterm.

Addfwyn,

I am kind of used to sometimes poking the bear on this one in particular. It’s what I personally dislike though, I don’t necessarily think they are badly designed. I totally get some people absolutely love that kind of thing in games, and I am glad they have games that scratch that itch. It’s just an instant turn-off for me though.

That said, I have never quite understood the people vehemently opposed to having a difficulty slider though; just keep it on hard and it’s literally no different.

Addfwyn,

I have definitely heard that argument, and I understand it, but at the same time there are a good number of us who would just simply not play the game then.

I realise it is up to the devs who they want to make their game for, and I am probably not their target audience, but banging my head against a wall until I get through something doesn’t give me any kind of feeling of triumph when I manage it. I just feel frustrated. Whereas the soulslike games I have played where I could turn the difficulty down, I enjoyed way more.

Addfwyn,

I am not the expert on the genre by any means, but would limiting invasions to “only other people on the same difficulty” just segregate the player base too much?

Addfwyn,

Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.

Addfwyn,

Krastorio is probably still my favourite Factorio mod. It hits that sweet spot of complexity and new stuff for me. It’s the only mod I have finished to date. I loved the concept of Nullius, but the byproducts made my brain hurt.

K2 really does feel like Vanilla+, which is a good thing.

Addfwyn,

Should try Industrial Revolution 3. Electricitiy is like the third “tier” you get. You have to do burners for a while and then steam power where you are directly feeding steam into every machine.

I have a IR3 game going now, I am sitting around 20 hours with the first two science packs automated and just retooled my whole base around electricity.

What game had your most preferred appearance design of the Moogles? (static.wikia.nocookie.net)

So which game had the Moogles appear the best in your opinion? I think they looked the most iconic in Final Fantasy IX. They look a lot like the ones from the older games. They come in slightly varied colors and fur patterns too in that game....

Addfwyn,

I really liked XIII-2’s Mog. Probably the most integral moogle to the party, and the transforming mechanic was kind of cool. I like that his pom was more of a crystal.

I don’t like XII moogles either, the humanoid rabbit thing only seems not like a Moogle at first glance.

Addfwyn,

And I’m not going to be able to argue against your first hand account of rural North Korea.

Unless you are from the US or SK, when things open up a bit more that is looking to be possible again. I would encourage you to try visiting if you have the time and means. Even if we totally divorce things from the politics, there’s a lot of beautiful nature there.

Anecdotally, you seem relatively reasonable and I think it would be an interesting experience.

However, I don’t see the people of North Korea being able to put political pressure on their government to change policies.

It does depend to what extent, people can definitely enact policy change. While all political organizations do ultimately belong to the Democratic Front for the Reunification of Korea, they have multiple political parties under that umbrella that do different on some issues. Obviously they aren’t going to suddenly pass laws making the place capitalist, but they can do and do change some things. The Social Democratic Policy is notably more liberal in their attitudes as it was formed by a lot of the petite bourgeoise. They actually have published journal articles that are critical of the ruling party.

Addfwyn,

Finished what is available in Techtonica, so went back to Dyson Sphere Program for a bit to work on missing achievements. DSP is definitely my favourite of the Factory-Automation games at this point.

I still have a Factorio (Industrial Revolution 3) game going too, but am feeling DSP more at the moment right now.

Addfwyn, (edited )

I would consider them a few different genres, but they are easily my favourite types of games these days. I cateogrize them in my steam list as below.

-Colony Builders: Games about building well, a colony, often from little to nothing. Often lots of You vs Environment friction, with the natural world. Tends to have a bit more focus on the individuals that comprise the colony. Examples: Rimworld (my favourite game of all time), Dwarf Fortress, Oxygen Not Included, Stranded Alien Dawn, Space Haven.

-City Builders: A bit broader in scope than a colony builder, working more on the macro level. Friction is often economic, sometimes adjusted with the natural world. Cities Skylines is kind of the prime exampe of this, but also games like Timberborn or Anno.

-Automation: Games about building a factory that…builds things automatically. Challenge tends to be logistical complexity but some games do feature combat as well. Factorio, Dyson Sphere Program (my personal favourite), Satisfactory, and Captain of Industry are the Four Horsemen of this genre to me. Techtonica is very early still but seems to have some promise as well.

For many of these games, there is a whole world of content to explore if you are interested in mods. Rimworld players regularly run hundreds of mods, my current game has about 350. Factorio has extensive overhaul mods that can take literally thousands of hours to finish in some cases (Py’s). Satisfactory has a surprisingly robust mod scene for an early access game too.

Addfwyn,

I probably would group those into the Manamement/Tycoon genre. More economic than colony builders, but smaller scale than city builders.

The Two Point games are pretty good versions of those, if you light the more light-hearted atmosphere.

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