There is a common thread that runs, unbroken, from the earliest roleplaying games up to the present day - the use and importance of beautiful art to bring #ttrpg to life. Some artists have become synonymous with the games they illustrated, as recognizable as the #rpg authors themselves.
As we work through the challenges posed by AI to RPG illustration, I continue to be astonished by the staggering talent on display in today's new releases.
So for context: I'm a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.
I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can't make art and idk anyone else who wanted to work on a game with me.
This was a terrible idea for a few reasons:
A text adventure game is impossible to make with a small scope
My from-scratch engine wasn't really designed with modifying the game data mid-development in mind
I have no clue what I'm doing.
I just don't know what to do now. Any ideas? @gamedev