Another day, another calabash charm. This one, however, comes with a twist.
It's very similar to the brass one I last posted¹, but this time it's better for my intended purpose. Because this one is intended to be an emergency supply for some important components I bought.
Upgrading your safehouse will give you lots more control at the strategy layer to find new squad members, manage your roster, get leverage before attempting heists, and more.
Found this interesting series of blog posts about fallthru, a text adventure game I tried playing for the first time I think in 1999. I've never had the patience to get very far in it because it's literally huge, but I've often wondered what it would be like if I did.
Now I don't have to, since this person completed it and went into quite a lot of detail about it.
Note that most of the in game text is shown in screenshots with no alt text.
Nice to see that Michael feir and the Audyssey magazine got a mention because that was pretty much the only place I saw anything about it before this, and I forgot that he interviewed the developer. https://crpgaddict.blogspot.com/search/label/Fallthru #InteractiveFiction#RPG#textAdventure
DaD la partie de Donj' cet aprem' tu la fais épique ok !?
Ha bha en tous cas ça va être : et paf !
Gné ?
Bha ça va marrave d'importance ! ...on va pas glander. Cet aprem' c'est warzone ! Va y'avoir du sang est des molaires partout ! Ça va tomber par botte de douze ! La Mort va faire un burn-out et Charon va devoir réquisitionner paquebot géant !
Wings of Hope: A Lunar: Silver Star Story Retrospective: L.B. Bryant examines the classic role-playing game Lunar: The Silver Star, and its use of sound and visuals to present a distinctly "anime-like" experience that was novel and unexplored at the time of its release, and remains influential today.