Can't believe I spent the last four months thinking an article I wrote got spiked for being rubbish when it was in fact published with no edit notes and really lovely comments.
Watching a bunch of Toy Story films for #ribbonofmemes and finding myself troubled by the implications of the story, and wondering about the origin of these animated toys. Was there some dark ritual in the last? What governs whether they animate? How dismembered do they have to get before they die?
The toys spend most of the films in states of fear and anxiety, and they are some of the luckiest. These films are really dark.
@lordof1 I feel like Toy Story is a series of films about (happy) endings - just that each film's ending is a different ending.
'This is the end, isn't it good?'
'Ok, but now here's a different end, it's also good, is it better? More mature?'
'Ok, but now HERE's an ending, it's also good, is it even MORE mature?'
... I haven't seen number four, but my wife tells me it's basically 'and THIS, THIS is the most mature, yeah?' ending, so... long shrug
Dug out my Small Furry Creatures Press edition of En Garde! as I'm starting an online game. @RogerBW is running it and @lordof1 is the poor sap who will be trailing in the wake of the dashing Jean-Paul De Caunes. Should be fun, if I can get my brain in gear.
If I swear personal allegiance to the King, does that exempt me from the effects of the actions of the King's Parliament?
(Americans, before you mock, consider the performative use of the Pledge of Allegiance in schools, which is clearly the most immediate inspiration for this nonsense.)
@RogerBW Roger, I know you're taking the piss, but this is starting to sound a bit like sovcit talk, which typically stems from a desire to avoid tax and then ends up in fullblown conspiracy theory stuff :)
It's also no fucking different to what games have already been doing for a long time. We've gone through all manner of shit like fuzzy logic in bots (quake bots! Twenty years ago!) and learning models.
Trust me, gamedevs have been on this shit for a long, long time.
I remember when L4D's 'scene manager' was hailed as this big gaming AI breakthrough, when... it just turned out to be 'hey, I think we should spawn more dudes when they touch the bus?'
Or when that LotR real-time strategy had 'oh we incorporated AI so the units run away and stuff' and it was... well, you pretty much just put in morale rules, that's not really AI either
Bot players and Bot management in games is great (and as many multiplayer games should fucking have them in their backpocket as possible), but let's not get out of our arseholes and say it's an actual intelligence.
Let's also not pretend GPT/midjourney/whatever is an intelligence either.
(As a side note, the smartest multiplayer games limit communication between players and use bots that pretend to be players so you can hit the Matchmaking button and get into a game IMMEDIATELY rather than lobby for seven hours.
I've seen far too many indie games not realise this and die out in their launch week because they didn't hit a sustainable lobby time... because their two hundred paying customers are all in diff. timezones, etc)
... and I'll admit, if it's about the colonial/feudal power structure, and all that, Elizabeth was just as (well, more) guilty for that shit, but somehow Charles just fuckin' narcs me up.
It's 2023 and I still need a download manager because my cat fucking turns off my PC because some knobface decided having PC power buttons on the top of a PC case is a smart design and not at all a fucking ridiculous concept.