@RogerBW Like, lewd and resistive/subversive media are not necessarily mutually exclusive, but some particular flavours of lewd really don't mix with much else.
@DarkestKale Yeah, I remember hearing about a Japanese card game that sounded quite fun, and then I saw it at Essen and "this is just an excuse to put preteen girls in fetishy versions of Axis uniforms isn't it".
@lightning@DarkestKale You're probably right. I constantly lose track of which was chosen from GB or UK at any given international meeting. And then it gets arbitrarily changed anyway.
@DarkestKale Ah, I was thinking of VirtualFem, which was a stack of video clips of the same model and a basic keyword-style text processor to move between them; early 2000s or so. Basic state machine stuff, but slapping an AI label on a more sophisticated version would probably be a runner.
@shimminbeg@DarkestKale I've been using the knowledge of a new (programming) language I gained from a gaming project last weekend on a work project today, so…
@DarkestKale@shimminbeg For me this weekend:
Saturday: get it working in Perl
Sunday: rewrite it in Crystal and add the extra features that would have been dog-slow in Perl
Just one more comment: Escalation of parameters has one further drawback in that it makes it harder for players who are not hardcore p&p folks. I usually have one or two players in my group that are not very into rules and combat. It a slow-change campaign they can hold their own, because things are more or less stable. Constant escalation and character-building homework would send them running.
Of course, stability can also be boring. Personally I run my campaigns more like TV shows where you gain maybe one new power every season and otherwise advance incrementally.
@blind_mapmaker@DarkestKale For me interesting games in the long term come from doing different things, not from doing the same things with bigger numbers.
Australia absolutely COULD have public transport this good, but, no, vroom vroom I'm a big boy cars are fundamentally ingrained in our culture as much as guns and selfishness are to america
@DarkestKale At least you have the distances and low population densities so that they make some sense. As opposed to "out of town shopping centre is now the only place to shop" UK.
@RogerBW It was very interesting how Osaka's train stuff was organised - and I think a lot of it is 'we absolutely guarantee this train will be X compartments, every Y minutes' - like, carriage doors are mandated by barriers on the platform, etc.
In Aus, you have no idea if a train is 3 carriages or five, or where it will stop on the platform...