RPG tip from the archive: Make quick legendary creatures with three legendary resistances and three legendary actions per round with their most appropriate single attack and a non-provoking move.
If you haven't yet had a look, check us out now! The book is free as in speech, and free as in beer! And if you like what you see, please rate us, review us, and tell your friends! (or foes!)
please help Evel! xen is #Indigenous, #trans, #disabled, exhausted, and has a family to support. xen is fundraising for their monthly bills and housing. anything helps!
Sketch for Sargolis italian edition, the inscription reads "blessed by the gods, flower city, to the true life may you raise eternal" (italian written in fake cuneiform) #sketch#pencils#art#ttrpg
@gonzohistory had a great idea in one of his last few podcase episodes: a game of Lexicon where the players create a fantasy bestiary as a handout for players.
That sounds like something I might want to try. You could integrate this with a game of #dnd or so, where players get some extra xp or something for bestiary entries.
Möchte was neues starten. Die Frage ist #BeyondTheWall, #Dragonbane oder #DieVerbotenenLande ? Alle drei Systeme sind super (auf dem Papier). Wie ist denn deine Erfahrung mit diesen Systemen, liebe #pnpde Bubble? Muss ich etwas besonderes beachten?
please help Evel! xen is #Indigenous, #trans, #disabled, exhausted, and has a family to support. xen is fundraising for their monthly bills and housing. anything helps!
"Magic-users are unwelcome in any village or meadhall. Feared by the superstitious peasants, mistrusted by warriors. Only the power of the lord they serve will protect them, but for sorcerers even that may not be enough."
Magic as something genuinely uncanny and dangerous is too rare in fantasy games, most of which follow D&D's lead of wizards being power fantasies and spells being items on a shopping list. Again, Wulfwald builds tension and conflict into the setting itself. I'm very much liking what I've read so far.