Floshie

@Floshie@lemmy.blahaj.zone

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Floshie,

speed is cool and all but have you ever heard of

✨ acceleration ✨

Floshie,

thank you, now I’d like a guide on what to do next please… 🥺

Floshie,

I was more interested in how to accompany people going through anxiety, but your answer was very interesting nonetheless

Floshie,

is there something problematic with the music ?

Floshie,

Funnily enough, the french version teaches English

Floshie,

Thank you Canada, now tell that to your mentally disturbed neighbour please 🥺

Floshie, (edited )

I didn’t what ?

Floshie,

Didn’t even bother reading after they mentionned electric cars

Floshie,

Well first I hate cars, but that is subjective and explicitly linked to climate change.

Secondly, this is certainly not a solution. It’s an ecology argument for car manufacturers to continue to grow indefinitely, which isn’t compatible with a sustainable way of living.

It’s good on paper, but it’s not enough. Mentalities need to change too, and I doubt they will kindly accept to lower their productivity for the good of the planet

Gameplay mechanics were also a lot better with more replayability. (lemmy.world)

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

Floshie,

There’s an analogy with the music industry too. Music recording before was for the “elite” who were sure that their music would hit. Nowadays, the music recording broadens to the public, ergo more less quality focused music is released.

The same goes with video games

Floshie,

For the complete and functional product tho… Idk

I’d prefer to pay for a product they slowly but surely upgrade through time than to gamble a lot of money on something that I don’t know will be good or not

(Disclaimer: I was mainly thinking about video games)

Floshie,

While I see and understand your point, I don’t really approve it from a game dev point of view. (Disclaimer: not a game dev, only a software dev)

And this applies whether the game dev has a publisher or not. Wasting huge amounts of resources and time on a game that is not well received in the public, this is counter productive for the team behind it.

On the other side, getting small updates based on the input of the user base, that’s a bit more productive.

I get your view, I myself experienced updateless video games, and these were the days. But these games were the product of a survival bias. There are many other game that were not making enough money to sustain the company’s finances behind (and most importantly, the dev salaries) (see Infogrammes)

Now don’t get me wrong, I am certainly not talking about the way they handle how the game belongs to someone and how versioning works. A game where you can download any version (see Minecraft) can coexist with the iterative and more productive methodology of maintaining and adding new features into the game through time and based on the users’ input.

Floshie,

Any reason why ? Else than it being a sitecom (which is my number one reason why I never watched it)

I never stumbled upon someone who’s hating the show, kinda curious on the arguments

Floshie,

Oof your comment is wrong in sooooooo many dimensions

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