@JeremiahFieldhaven@mastodon.gamedev.place
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JeremiahFieldhaven

@JeremiahFieldhaven@mastodon.gamedev.place

Indie developer creating a 3D puzzle game set in the neon-glowing world of The Mainframe.

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djlink, to random
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any hardware device that requires a mobile app to work should be forced by law to release open source drivers for device in case app stops working. There's going to be a lot of gadgets that will be dead within a few years. I feel that's more important than "everything usb-c"

JeremiahFieldhaven,
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@djlink But David, how will they force you to buy a new device in that case?!

psychicparrot42, to random
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  • JeremiahFieldhaven,
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    @psychicparrot42 I can't say I blame it too much, I'm pretty grouchy when the alarm goes off too 🤪

    JeremiahFieldhaven,
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    @psychicparrot42 Bet you it's throwing a tantrum because you've disturbed its sleep. WHO HAS AWOKEN ME FROM MY SLUMBER?! sort of thing.

    psychicparrot42, to random
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  • JeremiahFieldhaven,
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    sinbad, to random
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    I finally got my mining setup to work in Elite Dangerous (by buying a better refinery with more bins, and learning not to direct collector drones but just let them get on with it) and immediately made about 1.6 million credits in 2 runs, which compared to the 30k or so I was making at a time before via trading was very exciting.

    JeremiahFieldhaven,
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    @sinbad @kojack Just to be clear - logging out is okay to do anywhere, but in the bubble docking first is definitely safest.

    If you go exploring outside the bubble, there are very few stations or fleet carriers out there (especially if you go out towards the sparser edges of the galaxy: https://www.edsm.net/en/galactic-mapping#2/120/0/24800|deepSpaceOutpost,independentOutpost,settlement ) so you just log out wherever.

    Beyond a few thousand lightyears, you never run into NPCs or any other players, so it's safe anywhere. And if you're crazy, you use a Type 10 for it! 🤪

    djlink, to random
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    hum... I wonder if I missed it, or if this separate rider backend process is new, almost 1GB, the project itself it the other one 🤔

    JeremiahFieldhaven,
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    @djlink And to think people used to mock Emacs as "eight megabytes and constantly swapping".

    What in Eris' name does any IDE need that much RAM for?! 😩

    sinbad, to random
    @sinbad@mastodon.gamedev.place avatar

    Internet: You should put 2-3kg of cheap coffee through a new coffee grinder to “season it” and throw it away

    Me: That seems super wasteful, how much difference does it make?

    Internet: A very small amount. You probably won’t notice. If you don’t your coffee will gradually get even nicer over the next few months of normal use. But Serious Coffee People do this step

    Me: Okay then [feeds normal coffee into new grinder while maintaining eye contact]

    JeremiahFieldhaven,
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    @vga256 @sinbad On the bright side, they don't go to the lengths of demanding gold plated pipes, right?

    ... right?

    psychicparrot42, to random
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  • JeremiahFieldhaven,
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    @psychicparrot42 If you ever need help with that, give me a shout. I've been self-hosting a bunch of systems from servers at home for over 20 years at this point (which is faintly terrifying to think about...)

    JeremiahFieldhaven,
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    @psychicparrot42 I currently run Gitea (https://about.gitea.com/products/gitea/ ) - it's got a good interface, does what I need. For solo/small team projects it's more than enough. Although setting up for cloning with ssh might be fiddly depending on your setup.

    I've never used Gitstack, so I'm afraid I can't really compare them, but I've found Gitea to be really good, and it's easy to get going.

    I run a GitLab instance for work, and that is really full-featured and powerful, but it's also huge..

    JeremiahFieldhaven, to gamedev
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    Loading levels from JSON files is now working!

    There are still a bunch of things that need to be added (for example, right now all the objects are using their default behaviour, rather than loading the settings from the JSON) but it actually bloody works.

    This is a massive relief. It means all the levels made with the Unity version will work. Makes me hopeful I might be able to replicate the in-game level editor too!

    Video showing the Unreal 5.3 editor open with the MainMenu level loaded. It has a handful of actors placed for lighting and atmosphre, but notably there's a BP_LevelBuilder actor. When simulation is started, lots of runtime-created actors are added to the scene forming a scene made up of glowing blocks floating above a distant, gridded landscape. A couple of turrets start to fire as the camera is moved around the scene.

    JeremiahFieldhaven,
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    @psychicparrot42 Pure blueprint! There's a built-in plugin, "Json Blueprint Utilities".

    Once you enable that, in Actor blueprints you can use the LoadJsonFromFile node to load the file into a Json Object. From that you can use the GetField node to extract the values of fields in the JSON. It's bit fiddly as the output Value pin is a wildcard, so you need to build things a bit backwards sometimes. https://unrealiseasy.com/how-to-use-the-json-blueprint-utilities-plugin/ helped give some pointers.

    Happy to give examples if it'd help!

    psychicparrot42, to random
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  • JeremiahFieldhaven,
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    @psychicparrot42 I'm using 5.3 and it's pretty solid - I've had a handful of crashes, certainly nothing regular. I haven't tried going up to 5.4 yet.

    sinbad, to random
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    Hearing that Recall is exclusive to Copilot+ machines with NPUs is a an extremely good reason to never buy a Copilot+ machine with NPU

    JeremiahFieldhaven,
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    @sinbad And, y;know, by then it'll definitely be the year of linux on the desktop anyway!

    sinbad, to gamedev
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    Marie's re-structured our main character mesh so that we can have cloth physics and dynamics on his various sections, and importantly we can now switch his hat, robes, beard etc individually and have them all simulate differently as suits their mesh. Because customisable hats and beards are very, very important in a wizard game. Early test!

    The test hat we have for him is not very dignified though. It's almost like we're not taking wizards seriously 😛
    https://youtu.be/w3VdYyjP46U?si=pcjG2M4vKEJl-dtO

    JeremiahFieldhaven,
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    @sinbad Looks really good! Even if the hat is a trifle silly 🤪

    BaldSavant, to random
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    AI continues to not do anything anyone has asked for, and cannot help with anything I want in my OS.

    https://www.pcmag.com/news/everything-we-saw-at-microsofts-ai-event-copilot-plus-pcs-recall-surface

    JeremiahFieldhaven, (edited )
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    @BaldSavant Better yet, what I haven't seen anyone mention yet: let's just leave the entire privacy issue fiasco to one side for a moment, what this is doing is constantly writing to your OS disk.

    Windows is bad enough about this already, but consider that if you have a filey-go-round as your OS disk you now have a constant write happening that'll slow down everything you do, or if you have an SSD instead you're now getting its write lifetime constantly used up for... this crap.

    JeremiahFieldhaven, to elite
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    Been up to my insane shenanigans again: decided to go and visit the Jellyfish Nebula, so now my ship the Mobile Gravity Well 2 (A Type 10 Defender, a ship wholly unsuitable to use as an exploration ship...) is about 4,000 lightyears from my 'home' system in Daesitiates and still heading out. 1,500 lightyears left to cover to my target system.

    Would probably be faster if I didn't keep stopping along the way.

    #EliteDangerousOdyssey #elite

    A screenshot from Elite Dangerous showing The Mobile Gravity Well 2 landed on the surface of a rocky world, the red disk of a a brown dwarf star hangs just over the horizon with a sprinkling of stars visible in the sky.
    A screenshot from Elite Dangerous showing the Mobile Gravity Well 2 landed on a sandy-looking planet, with stars and planets visible in the blue sky behind it.
    A screenshot from Elite Dangerous showing the galacy map with my current location at a system with the snappy name "Pheia Ain DD-A d14-13", 42 jumps from a system on the edge of the Jellyfish Nebula.

    JeremiahFieldhaven,
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    @sinbad With the galaxy map open, what I've done there is set it on Realistic Mode (4th icon down on the left), and then set the display options (penultimate icon on the left from the bottom) so that the Markers only has Navigation, Previous Jumps, Bookmarks, and Fleet Carriers on. Then I zoomed out as far as possible with the mouse wheel. Clicking and holding LMB lets you rotate the view around the pivot.

    The Galaxy map is definitely pretty fiddly to use well.

    image/png

    psychicparrot42, to unrealengine
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  • JeremiahFieldhaven,
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    @psychicparrot42 Ooooh, that's really neat, definitely a very good start. 👍

    psychicparrot42, to random
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  • JeremiahFieldhaven,
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    @psychicparrot42 Oh, yeah, on the subject of the good book - I don't know if you've ever seen any of Joseph Nanni's videos, but they are very silly: https://www.youtube.com/watch?v=FnbYcB9ctu8

    JeremiahFieldhaven,
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    @psychicparrot42 I suspect that'd be more than chonky, that'd be into "needs a reinforced reading lectern" territory. Not something you'd want to drop on your foot

    JeremiahFieldhaven,
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    @psychicparrot42 I'd definitely put it on my bookshelf next to my copies of Programmimg Perl, Stoustrup, Mastering Regular Expressions, and The Necronomicon 😆

    JeremiahFieldhaven,
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    djlink, to random
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    the HL3 memes have been around for years, but people who haven't played the games don't know just how brutal it was to see the credits roll up on Episode 2, and never get the rest of the story.

    video/mp4

    JeremiahFieldhaven,
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    @djlink The whole mess with HL2+episodes is so very frustrating.

    And now that so many years have passed, even if Valve put out a thing saying that they'd pay a developer a huge sum to make Ep 3 for them, nobody in their right mind would touch it.

    There's absolutely no way they'd be able to make something to meet the expectations of the world, and they'd be constantly fending off people trying to get in to leak stuff out. It'd be a gigantic poisoned chalice.

    JeremiahFieldhaven, to random
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    I'm aware that there are many things I don't know about Unreal. On the whole, I'm doing okay learning it... but then I run into something so baffling I have no idea WTF is going on.

    Take, for example, LoadJsonFromFile (in JSON Blueprint Utilities plugin). Inside a function in an Actor blueprint? I can use it no problems! But when working in an Object blueprint it doesn't even appear in the node list, even with context sensitive turned off!

    And even looking at the source I'm not sure why...

    JeremiahFieldhaven,
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    @Craigp I honestly wouldn't mind quite so much if the documentation actually gave the contexts in which it can be used. Or, y'know, anything beyond the absolute minimum it currently contains...

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