Those things are complicated as fuck. An arcade cabinet is relatively simple compared to a pinball machine. Even modern ones still need all the moving parts for the board; video game just needs the computer, a controller and a screen.
Will we ever get a whole campaign editor/creator (like the Creation Kit or the Aurora Toolset for NWN)? Since they’re not going to add new content, it’d be nice if we could use the game as a sandbox to make our own shit.
However, when someone online shares an opinion and it feels like they might be intolerant and you jump to the conclusion that they are intolerant and you launch into a tirade at them, this is not nice behavior. You didn’t check if they have the opinion you think they have, and that’s simply not nice to someone which you don’t know.
Very much this. Just because someone asked a question, does not automatically mean they are JAQing off. And I see people immediately jumping to that conclusion upon any questions being asked about sensitive topics.
I don’t know if they wanted to be funny or if even the designers themselves just employed the puzzle because it doesn’t need logic to be defeated if you just keep mashing buttons at random. lol
The side quests definitely were also lacking. Like, I know there’s only about 4 archetypes of quests (fetch, escort, kill and checkpoint) that you can really do, but you make them interesting with the story and reasons for doing the thing. Starfield really just made a majority of quests “go get this mcguffin because we need mcguffins,” with nothing really cool or interesting about it.
DF was 100% designed around telling a story using RNG. Game is like a mad lib. Starfield didn’t go that far (most games don’t). I actually do not ever expect AAA games with procedural generation to do more than just give you endless repetition over randomness that generate compelling and unique “stories” the way DF or RimWorld do.
That exists. It’s called adaptive charging. If you have a modern Pixel: Just set an alarm before plugging the phone in, and it will slow the charge to hit 100% when the alarm goes off. I don’t know what other phones have this feature but I’m pretty sure it’s just part of Android 14 if the hardware is compatible.
The terrain isn’t but the POIs are randomly placed. When you open the scanner and see things like “man-made structure” or “cave” or whatever; those are all random and won’t be in the same place for every new game.
I would rather play Outer Worlds than Starfield, and I hated Outer Worlds because it was sold to me as being Fallout 4 with a better dialogue system and it’s not even remotely different. Like everyone complained that FO4 only had 3 choices “Yes, no, and funny yes” but that’s exactly how it’s done in Outer Worlds, too.
Aside from completely redesigning the world and side quests, there’s nothing they can tack on to the game as is that would make it worth playing again. It’s boring and missing the one thing they actually did pretty well in everything else: environmental storytelling. You can’t exactly use environmental story-telling when your game’s environment is mostly randomly generated; which is what all the areas outside the main cities are. Randomly generated set-pieces that are scattered around an otherwise empty planet.