It's open source and has a documented protocol, and is designed around the idea of collaboratively designing 2D maps with other players. You can use custom graphics for map tiles, and custom player graphics (if you can make a 32x32 doodle of a character, you can play as them!)
I've been working on it since 2017 so the software has had a lot of time to mature, but I've had a hard time helping it find its audience. If anyone knows how to reach people interested in lighthearted SFW furry #roleplay I'd really like to know. I'm also hoping to specifically establish fantasy themes if possible!
I really want to see new mascot-focused media that's NOT horror. It really sucks to have the thing I'm most passionate about wrapped up in something uncomfortable more often than not.
Platformers are probably where I'm going to find the actually good sincere stuff, especially with the long history of platformer mascots that people still continue with sincerity, though it would be cool to see other genres too and things that aren't necessarily games
It's very cool that there's been My Little Pony roleplay on Second Life recently, but I wish it would stop getting scheduled in a way that overlaps major downtown events so I don't have to leave them early
Or the next one looks like it'll overlap some holiday related family stuff, which is less ideal (maybe I'll be able to hop on my laptop? mystery)
Maybe I should just ask if we can start having events that aren't consistently at 3 PM on Sunday
Okay the scheduling is specifically to make sure it's accessible to Europeans, which I can appreciate. I've been to lots of roleplay stuff where I felt like I couldn't properly participate because I'm in the Eastern time zone and I can't stay up to 3 AM when I've got work the next day.
I want to make game dev into a more social thing, but it's hard to find people wanting to talk about engine design and algorithms outside of an NES-specific context. Also a lot of people are very secretive anyway.
@notimetoplay I actually already do this (referring to https://blog.novasquirrel.com/blog ) and it hasn't worked so far (people just favorite and don't respond to it), so I feel like you have to do it in a particular way
@slembcke I really like how your water wave simulation article invites you to go ahead and modify the code to see how it changes the result; that helps a lot with making it intuitive.
These are neat articles and I like seeing game dev stuff that's applicable to engineless games too. I didn't realize that custom allocators could help that much (though few of my projects have to take cache into account).
@slembcke It's a lot easier to just say I'm not using a game engine than to try to change what people think of when they hear "game engine"
If it now normally means a huge complicated codebase meant to support every kind of game, then my games definitely do not use one of those, and I definitely do not make those
I like magical girl stuff a lot and I want to get some intuition for how to write it so I can use it in roleplays. I'm guessing a lot of that is just making sure I have a lot of exposure to the genre while also trying to actually pay attention to tropes and how they do things, though adapting stuff from anime into a format that's purely text seems nontrivial. There's gotta be fanfics at the very least that I can look at to get a hint for how to approach that.
@asie I wasn't sure if there would be novels in the genre or not (probably not for any series I'm familiar with?) so I'd have to go looking around. I would expect comics to generally just show rather than describe, though I have seen them just kind of narrate over stuff before.
I specifically feel like there's actually a lot of potential in crossing magical girl stuff together with Care Bear stuff, and that's what https://toyhou.se/7023679.rosy-sky is meant to explore. It's something I'm really passionate about and I want to give myself the tools to really fully realize it. I have two other people who would want to play the role of other critters on her team and I think I could have a lot of fun!
For instance, take a look at this intro, which really feels like it has 80s anime intro vibes and "power of friendship/love" theming: https://www.youtube.com/watch?v=2lpeFfAA2LQ
People have been asking Bandai to rerelease the Tamagotchi Connection from 2004 for years and years and they finally did it: https://www.amazon.com/dp/B0D3NDHJZY
It seems like it might be either a combination of multiple old Connection toys (like a "best of") or even a whole new entry in the series? In any case I'm really excited to see what it ends up being!!
Based on the back of the box, I'm getting the impression that this might actually turn out to be some sort of mix between the Tamagotchi Connection v3 and the Keitai Kaitsuu Tamagotchi Plus, which sounds really interesting!
All of the characters depicted are on one or both of those toys, and one of the games shown is distinctly a Keitai one. I also see a note that there's both English and Japanese on the same toy? I just hope it has a pause feature.
So that confirms that this is in fact a mix between the Tamagotchi Connection V3 and the Keitai Kaitsuu Tamagotchi Plus.
I'm going to hope that not including any of the V4/V4.5 features is a hint at maybe doing a V4/V4.5 rerelease later (because those are my favorite Tamagotchis), but even just a V3 release is amazing to see.
@Leezard Thank you! Yeah, I feel like the stuff I tend to focus on might just be so far outside what other people focus on that they don't know what to say.
I'd like to get to a spot where I can talk about game dev, old consoles/computers, the shows I'm watching, the games I'm playing, the projects I'm working on, and the places I'm going, and be able to talk about that with people.
I want to talk to people about Cyberchase and Neopets and Splatoon and the SNES and magical girl media and the stories I want to write.